Poll: Opinion on Caps & Supers in FW?
“Capitals in Faction Warfare don’t give either side a real advantage to be honest. Minmatar have the upper hand when it comes to Supercap strength, but they generally refuse to use them, probably out of fear. And generally the capitals are involved in fun fights, so there’s no real issue.” – Mystical Might, Amarr
“The main reason that I came back and stay in FW is for random sub cap vs sub cap engagements. The only op with that I want in FW with a fat expensive ship is a titan to bridge.
Routine cap engagements are best left to those that somehow enjoy the abysmal chore of 0.0 and player owned 0.0 making renters and CEOs rich. In FW, there are no stations to rep/services to cut, no sbus and tcus to quickly nuke and most of militia are understandably reluctant to pos bash. The primary reason for caps in FW beyond station games is to escalate a fight but thankfully that occurrence is a bit reduced with the bat-phone threat.” Nortel, Amarr
“I personally don’t mind the use of capitals or super capitals in faction warfare. If people are willing to risk expensive ships, whether they be capitals, or faction battleships it makes the battles we get into day in and day out that much more exciting. Nothing escalates a militia battle like hearing that a carrier is tackled. However super capitals in my opinion are currently broken in their difficulty to be tackled and the amount of ehp they have. Regardless I don’t mind our relatively small scale capital engagements and look forward to the next one.” Maz3r Rakum, Amarr
In essence FW has grown up and become an arms race driven war zone. This has its advantages, I find the challenge of flying some of the higher end gangs and ships to be quite fun. It has it’s commensurate disadvantages however, I for one miss the days of kicking back in a gang of assorted stuff with no real thought and co-ordination given to how well the hulls will segue. These days are however gone and that is nobody’s fault – it’s just how the game develops.” Annah Kitheran, Minmatar
“I think in each capsuleers quest to gain bigger and better toys to satisfy the time, training and experience they put themselves though, cap/super cap fights are inevitable. As blood hits the floor of the FW arena in cap fights, new warriors spawn from it out of blood lust and more train the necessary skills to join the fights in those ships. But as time goes on, they may become a means to an end for themselves in that losing a super cap may be utterly devastating to a FW capsuleer who is not backed by a multi-billion isk alliance who would replace those ships.
While a pilot may get and use a super cap, it’s like a beacon calling out across all of Eve that an epic killmail may be had. At that time, it no longer is Faction Warfare…at that time, when the cynos light and the Hics warp in and fighter-bombers are deployed, it is not Minmatar versus Amarr or Caldari versus Gallente, it is you versus your nightmare, and in that time…you will feel utterly hopeless, utterly alone.
I’ll stick with my Ranis, thanks!” Sumdumgi, Minmatar
“Well personally I miss the days of about a year ago when we all just flew around and shot stuff. Didn’t need to get everyone all gathered together unless you saw a big fleet up that you thought maybe you could take with more number added to your own. The capitols were fun in the early days when you rarely saw them except at a station. Then the Cap Race began, and unfortunately with the number of them growing and particularly in our (Minmatar) favor. Then the good ol’ fashioned fleet fights just died. The addition of the supers made cap pilots afraid to bring them out, then it became about both sides baiting the others caps. I don’t mind the use of caps so much, but the use of neutral parties is lame. This is supposed to be militia against militia. Which by definition isn’t using super powered other parties. It’s supposed to be people from all walks of life thrown together for one common goal. Mainly, beat the other side. In short would love to see supers and titans for 0.0 only and let the dreads and carriers do what they do in low sec. I also miss the fights with a carrier or two on each side that kept us shipping over and over for the course of an hour that the fight lasted. Then the caps from the side that held field would eventually take the loosing sides caps. That’s my two cents but, I am not a cap pilot for the previously listed reason. There just got to be too many.” Dagren Darius
“In every militia you have corps referred to as mega-corps. These are the largest most active corps and generally the ones fielding Carriers to remote rep. However these mega-corps come and go as they swell their numbers recruiting from the militia before heading off to 0.0. In the Caldari militia we have not had consistent use of cap ships in fleet battles. They are used to capture bunkers from time to time, most recently when Damar Rocarian lead joint Caldari / Amarr militia operation to re-capture Harroule from the Gallente. That battle, which was mostly unopposed can be found here .” RueTiron, Caldari
“I wish capitals were used more to be honest. The only capitals I have ever really seen is a couple of hotdrops, and a triage carrier once or twice. I would like to see some actual capital fleet fights take place, but it probably wont happen since they are so expensive, and people are to afraid to lose their ships.” Jendryk Epsilon, Caldari
“Most of us love FW for the purpose of ship size. What started as a frig only warfare, has just the tendency to be BC and below warfare. Which is a fair circumstance to veterans and new players. When I found FW, I thought this what the game should have been from the start.
If CCP wanted to institute a new rule for super caps only in 0.0 I wouldn’t blink. It would be a good move.
In all I think it would be better if CCP would do more for FW. Like allied FW colors for our overview instead of just having to rely on a miltia column. More incentives overall by CCP should be arranged. It’s just a good pvp life to be in when you like <30M SPs. IMO. They should be encouraging FW more. And making sure outside super cap help wasn’t allowed would help.” Intaki Kauyon, Gallente
“Caps and Supercaps have their place. In lowsec, station gamers and hotdroppers. In nullsec, carebears and lagfest battles. In faction warfare, I feel supercaps are extremely undervalued, and the fact we never see them is they are so overpriced. Furthermore, we have a limited supply of pilots that can fly them. Sure, dreadnaughts have their place. We use them on occasion to bash a POS or ROFLstomp some one’s carrier, but the only real mainstay of a Gallente cap fleet is the carrier.
A carrier can make or break a large fleet battle. You have to know when to drop one, and when not to. The carrier is largely a support ship, as any experienced EVE gamer knows. Repair your fleet and keep the fight alive, allowing the decay of the enemy fleet over time. But if used in the wrong situation, a carrier loss can make your fleet’s losses double and pretty much dishearten the gang.
Gallente does not use many capital ships. As our numbers dwindle and available pilots have been in decline, we do however, see more and more pilots stepping up to the plate with their cap ships. I have been in faction warfare a good while, and since I have gotten here I have seen the face of the game change a lot. Gallente pilots right now feel the walls closing in all around us, with every flashy red noob gate camper banding together and banding with the squids, with increased squid numbers and decreased Gallente numbers, with occasional Amarr roams down to gallente space and an apparent lack of interest to help from Minmatar militia, and lastly (run on sentence), a plexing hotbed of drama from hell. Yeah, I’d say cap warfare in Gallente militia is just starting to heat up.” Saidra Whitewolf, Gallente