Archive for September, 2011

Editorial: A Captain’s Log

Posted in Uncategorized on September 7, 2011 by shaleelianne

By: First General, Amarrian FC
Captain’s log YC113-0906 : A response to recent press.

There has been a lot of talk and trash talk alike about 0.0 alliance Supercapitals dropping in the Amarr/Minmatar faction war zone.

There are a couple of references that need to be made in this regard from SovereigntyWars , but more specifically: Susan’s Black’s blog.

I feel it is necessary to comment extracts of this article:

“Today, the Amarr were hot-dropped by Raiden with over 20 super carriers. Who exactly bat-phoned this is unclear […]”

That statement contradicts itself. It states the Amarr were hot-dropped whilst also admitting that there is no evidence to support this. Clearly this is journalistic sensationalism at best, at worst deliberately misleading.

“According to the battle report, the Amarr lost 2 Archons, a Phoenix, a Revelation, a Thanatos, a Nidhogger a Loki, a Legion, 10 Abaddons, many other battleships, several tech 2 ships and a bunch of smaller things. Losses estimated at 18+ billion ISK. Before being pwned by the supercaps, they managed to kill several capitals themselves, including 2 Phoenix, 2 Nags, and a Thanatos.”

What was lost were 3 carriers (2 Archons, 1 Thanatos ) and 2 Dreadnaughts (Phoenix, Revelation) including a number of subcapitals. What was killed was 4 Dreadnaughts (2 Phoenix’s/2 Naglfars) and 3 Carriers (Thanatos, Archon, Nidhoggur) including a number of subcapitals. Out of the capitals listed above Raiden. put the following out of their misery: Thanatos (Amarr) Phoenix (Amarr) Revelation (Amarr), Thanatos (Hostile) Archon (Hostile) Nidhoggur (Hostile).

“The Amarr response? According to one of the Amarrian FCs, the Amarr were “laughing about it.”

At no point were the Amarr FC’s laughing about the engagement; on the contrary despite an initial bad cyno it was a very intense and even fight. Every pilot in the Amarr fleet enjoyed the battle immensely despite being outnumbered, outgunned and in the end destroyed by Raiden.   The Amarr were naturally saddened by the losses of their own capitals.

This is what the article should have read instead:

“Today the Amarr fought a hostile fleet sieging a Amarr Militia POS in Ardar. The Amarr brought in 3 carriers and 2 dreads as well as a 50 man subcap fleet while the hostiles had 3 carriers and 4 dreads in addition to a 80 man subcap fleet. About two-thirds through the fight and roughly 23 minutes of fighting, the Amarr had managed to kill 4 enemy dreadnoughts and had neutralized a large portion of the hostile logistics while the hostiles had managed to kill one of the Amarr Carriers the hostiles were afraid to lose and tipped of Raiden that there was a capital fight going on in the abovementioned system. Raiden who at that time was only one Cyno away from Ardar jumped in and killed all forces on the field, hostiles and Amarr forces alike. – I was there .”

In light of this and this post, let’s try to objectively depict and understand both sides.

The Minmatar Militia has in excess of five Supercapitals; their pilots are well-known to the enemy. This gives them a near unbeatable edge when it comes to capital combat versus the Amarr, since they do not own any Supercapitals of their own.

What are the real and tangible effects (or an attempt at an analysis thereof) of the Minmatar having such assets?

1. The Minmatar have the ability to dominate the field against the Amarr where capital combat (and above) is concerned by the simple deployment of their (in excess of) five Supercapitals.

2. Cause & effect: The Amarr Militia will in response to this “Supercapital threat” try to neutralize it or counter it.

Neutralizing it will comprise tactics that will end up with the Minmatar Militia not using their Supercarriers because they are afraid to lose them when facing a nullsec alliance hotdrop . The above references suggest that this fear is very much real and well founded, evidenced by documentation from past and present events.

Countering them will be through the use of tactics that will result in getting those supercarriers into the aptly named “Supercapital trap” in order to remove them from the equation.

3. Because the Amarr Militia has quite successfully mastered both the tactics of neutralizing and having a ‘counter’ for the Minmatar Militia’s assets, the Minmatar Militia feel they need to “even” the fight in another way.

In recent times this has ended up with the Minmatar teaming up with the Gallente Militia, in particular QCATS. While the Minmatar claim that QCATS is only one corporation it is nonetheless the biggest and most able Gallente FW corporation. Many Amarr will now chuckle because – well – if it was only Gallente Militia they were teaming up with, we would handle it with the same level of success we currently enjoy. It turns out however that Minmatar do not only team up with QCATS but they also team up with non-Militia forces such as SLAPD/SOTF/BANE who live in Amamake (as evidenced by last Fridays fight on their Auga POS.)

4. What is the cause & effect of these unlikely alliances that the Minmatar tend to move into?

The Amarr consistently arrange backup when a big fight presents itself. If it looks like a gank then they will still take the fight. However they will simply light a cyno and bring in 30+ Supercarriers to eliminate any and all hostile ships on the field. The Minmatar will now quite certainly say “Well we had to bring 80 guys because we didn’t want to use our carriers or our Supercapitals”.

Well, fighting 80 battleships with a couple of carriers and a 35 man subcap fleet on a hostile Deathstar POS sounds about a fair fight doesn’t it?

Both sides are naturally claiming that they only want “good fights” and that it is the opposite side that is scared. But is that really true?
I can for one definitely say that anytime I FC a fleet I’m looking to not only get killmails, but I don’t shy away from losses either – in short – I want to put my pilots to the test and have them get better at fleet combat. I myself want to get better at fleet combat – this does not happen if I command a fleet through the pipes looking for nothing but ganks. As far as I’ve seen other Amarr FC’s don’t look for ganks either, they just want proper fights and most of the time they’ll even take fights that they know they will lose simply to get a fight.

As for whether the Amarr are scared or not? Bring the fights and not your friends and you’ll find out.

Captain’s Log – end of entry.

Weekend Review

Posted in Editorial on September 5, 2011 by shaleelianne

In case you missed it:

…Pandemic Legion moves into Amamake and no one knows why, though many speculate the effect it will have on militia. Most pilots are being told not to fly anything expensive, others are planning vacations to other areas of the warzone. After PL hotdropped three Aeons, two Nyxes, and three other carriers on the Houla gate in Kourm to gank one Redeemer (and failed), Esna Pitojee pretty much sums it up; “..does PL come in any size in between ‘not there’ and ‘omg supers’?”

…Raiden hotdropped the Amarr Militia with over twenty super carriers in Ardar. The battle report can be found here. Read more about it in Susan Black’s blog, here. 

…best pirate kill here. Why? Bane accidentally had their fleet listed in fleet finder. A bored Amarr militia fleet had one member join it to get a warp in to the Widow in Amamake while the rest of the fleet held in Auga. He drops fleet while in warp, lands on the Widow and tackles him. As we jump in, he loses point. He warps off and lands in a safe, cloaked. Our tackle joins and warps to him again, quickly leaving fleet while in warp. He gets point again, fleet blobs him shortly after.

[ 2011.09.03 04:18:53 ] russkinnor > wow.. was i not cloaked?
[ 2011.09.03 04:19:46 ] russkinnor > I had no probes on gate, how did you see me?
[ 2011.09.03 04:19:57 ] Czech Mach > shock and aww?
[ 2011.09.03 04:20:04 ] Predator Elite > luck
[ 2011.09.03 04:20:05 ] russkinnor > im just curious
[ 2011.09.03 04:20:05 ] Alexander Sanct > we are proz
[ 2011.09.03 04:20:10 ] Eran Mintor > I had your safe spot saved
[ 2011.09.03 04:20:13 ] russkinnor > ah well, gf
[ 2011.09.03 04:20:37 ] InSoMniAk 25 > blob pro’s
[ 2011.09.03 04:20:37 ] russkinnor > I was up to speed though, and didnt warp. thats whats the odd part
[ 2011.09.03 04:20:51 ] russkinnor > well down to 3 widows left
[ 2011.09.03 04:20:57 ] InSoMniAk 25 > lol
[ 2011.09.03 04:21:09 ] Czech Mach > 3 more chances to fit it right then

Interview: Eran Mintor, Amarr FC

Posted in Interview on September 4, 2011 by shaleelianne

How long have you been playing EvE? 
I first started playing EVE in late 2005 as a Gallente combat pilot in a mining corp from Orion. Following two bad run-ins with pirates (the PVP kind), I quit because I felt the game was too harsh for my newbiness. I was drawn back to EVE and in late December 2007, inspired by pirates such as flashfresh and other bloggers, I created Eran Mintor with the intention of being a pirate.

What attracted you to the game? 
What attracted me to the game initially was the concept of flying in space, which amazes me with its real unknowns and beauty. Looking for something like Freelancer but better, I stumbled onto EVE. What attracts me now is the complexity of combat and tactics involved, but more importantly, the social aspect of the game, which keeps me around.

What other aspects of the game have you tried other than militia? 
I’m not sure there is an aspect I haven’t tried. I’ve tried the hi/lo/null-sec pirate & anti-pirate angle, the carebear approach (mining and industry/trading included), wormholes, null-sec alliance CTAs, and even tried to lead a coalition of alliances into null-sec once (though I did most of it while still in Minmatar militia and I failed miserably at it). Militia has always been the most fun to me because it opens many more PVP opportunities to a pilot while still being “laid back” in nature.

What are some of your most memorable experiences in FW?
One of my most memorable experiences would be the battle over Arzad when I was in the Minmatar militia. Somehow, RPer’s on both sides of Amarr/Minmatar militias were able to convince regular PVPers to care about plexes, which led to heated fights in Arzad for over a month, some lasting for hours with constant fighting in multiple plexes. Probably the most hectic but exciting times I’ve had as a FW pilot and FC.

Some others would be… Titan bridging with Too Ducky onto ‘the united.’ in Rancer and other jump bridgings (and hearing him freak over comms while accidentally warping the Avatar to Amamake gate), killing a freighter and escort that decided to GCC on me in Labapi, anchoring “propoganda” cans in Huola/Kourmonen/Auga while being ‘raged’ at and accused of exploiting by the Minmatar, fighting 5 corps/alliances in addition to both hostile militias during the early days of KotMC, the ‘drama-bomb’ in Minmatar militia when Heretics left militia and went full-pirate in Amamake, the short-lived but highly anticipated war of LOCUS vs. KotMC in which the goal was to “make Eran quit EVE”, killing the Sansha carrier back in Saidusairos while disregarding orders from an Amarr Admiral CCP actor :S, the other CCP actor in Ebolfer going over 4km/s in a Vindicator (omghax) but dying anyways after a little smack in local and Rapier lovin’ from Nephilim (gfgf), changing sides to Amarr militia and the fun & interesting times after, and meeting Shalee

Do you participate in plexing and system capturing? Do you think it is a worthwhile endeavor? 
Yes, though I did it more in the past. I do think it’s still a worthwhile endeavor, but the trick is both convincing your people to plex (and thereby present a target for PVPers), and getting the apathetic enemies to care about their plexes/systems/PVP enough to undock and fight on a consistent basis. People get discouraged when they don’t get a fight, so it is easy to lose momentum for any militia plexing-wise.

What makes FW awesome? 
To me, FW is awesome because of the relatively small warfare and variety of targets available. It’s also very laid-back since it’s much like an alliance without the structure-meaning there’s less to worry about (bills, diplomacy, etc.). Each corp fends for itself and are free to do as they please, but intra-militia policing is a fairly common action if corporations “step out of line” from the perspective of the major militia corporations. Sometimes there’s bullying, but things always seem to work out one way or another. One does not have to worry about the militias collapsing like you would with alliances, either.

What do you wish CCP would change about FW?
I wish CCP would alter he way FW mechanics change system occupancy, and also revamp the plexes completely so that they need to be completed with more thought, and not a simple speed tanker. Rewards for goals like flipping systems and capturing plexes beyond standings should be created to encourage more plexing (and therefore more PVP due to plexes). Small amounts of LP for captures is just one simple suggestion that would make a huge positive improvement.

What do you think about the use of alt spies, neutral alts for bonuses, and outside cap support? 
Well at this point I’m used to it and expect it, always. My feelings towards it are less than positive, but people do what is needed to achieve their goals, and often go over what is needed to the point the term “over-kill” can be applied. Neutral bonuses, spies, and outside “friends” are pretty common all across EVE and have to be something you prepare for. All is fair in love and war but I try to stray from over-kill when possible; it doesn’t always make sense tactically but I play the game to have fun. Though sometimes people deserve to be slaughtered once in a while

Who do you admire in Amarr FW? 
Shalee Lianne for putting up with the Amarr Militia and being our princess! ❤
Swatty and Mystical Mouse for being generally bad-ass pilots (though Mysti’s trolling is sub-par and not impressive)
Predator Elite, zero2espect, Nephilim Xeno, and Condor Amarr for being long-standing FC’s
Also FirstGeneral gets mention for being an awesome FC new to the Amarr Militia
Hidden Q, the Pirate Prince of Metropolis
RTSAvalance for being a super chill and nice guy, and also being more daring with shiny ships than anyone else in the militia

Which of your opponents do you most admire? 
Galdornae, Manos Kdo, and Dagren Darius are all good PVPers that I respect. There’s a lot of neutrals out there I respect too but I’ll be careful not to name them as an “opponent”

What do you think of mixed fleets? (Minmatar/Amarr, etc) 
I’m not crazy about them, but if it makes sense and there is some level of trust, I can be willing and will honor my word. I usually need a good reason to convince me that siding with people who’re supposed to be considered “arch-enemies” is a good idea. Most of the Minmatar guys are chill so it’s nothing personal; from a tactical standpoint though, one has to be careful. I’ve also had my share of experiences with traps from such fleets.

What do you think your strengths and weaknesses are as a pilot? 
Weaknesses : Can’t tell you them all, but Kryptonite and Garlic might be worth a try.
Strengths : I am a pretty average pilot, honestly, so the only thing I would say is my extended time in EVE and PVPing means I know slightly more about PVP than a two-day noob

What types of gangs do you most like to fly in? 
Any and all of them but corp fleets are my favorite. They’re my corpies for a reason Black Ops are fun too and easy for lazy people (me) if you sit back with the Black Ops battleships

What advice would you give to someone joining Amarr militia? 
Learn patience and try your hand at solo to make yourself look like less of a spy. After a bit of effort you will be accepted to general fleets and can then get in on the real action.

Briefly tell of your experiences in each faction and why you now fly with Amarr over the others. 
I joined the Minmatar militia after many months pirating and exploring EVE. FW had just come out and I, like many others, rushed to try it out. My time in Minmatar militia was when I first learned to FC, around the middle of my EVE “career”. MirrorGod, general beanflicker, and a few others were the main FC’s in Minmatar militia when FW first took off, and I learned by studying MirrorGod and other’s fleets. When he (Mirror) turned pirate against the Minmatar I stepped up to start leading more often out of necessity. Overall, I’d say the Minmatar had some good pilots and FC’s back then, some still being around. There were a lot of attempts being made in the beginning at creating some tangible structure in the Minmatar militia, like an un-official alliance. It always ended poorly though, and to this day the Minmatar militia is still very loosely organized. FC’s are more of guide than a commander which can be both a good and bad thing.

I joined the Amarr militia after making some friends here and deciding I would rather fly with them than anything else. They happened to be in Amarr militia, so I figured out a way to make it work, granted it brought with it a lot of loathing from people on all sides My time here has been interesting; coming from the supposed enemy and meeting the people who used to kill, and still despised me. It’s been fun as well; more so than my time while in the Minmatar militia and mainly because of the friendships I’ve developed. My time in the Amarr militia has ranged from being considered a fail spy to an average FC. There are always the share of asshats like in any militia/corporation/alliance, but it seems like it always gets sorted.

How hard was it to gain trust from other pilots after switching sides? 
It was pretty hard. Almost everyone thought I was a spy. Thankfully Shalee Lianne stuck up for me which helped a lot, I think. I still had trouble getting into fleets though, and for a couple of months I would fly around and report intel in militia chat, killing what I could and trying to help the fleets I wasn’t allowed in. I understood why I was excluded, so I didn’t mind all that much and actually enjoyed it sometimes. It’s like being left in the dark without a flashlight and trying to find your way out; sometimes you run into interesting things on the way

How long have you been an FC? 
Over two years now. FCing is not something I do constantly though as I get burn myself out every now and then.

What do you consider the most difficult part of FCing? 
Finding the patience and self-determination/motivation to continue fleets is the most difficult. It’s very easy to give up FCing, especially when you first start as it can be overwhelming, but as you continue it can really wear you down. The learning curve is also very steep to go from a fleet member to FC, however, people can help you with that and you can and will discover many things the more you FC and research/test things.

What types of gangs do you most enjoy FCing? 
Small gangs of 10 or so. I like to be able to know all of my pilots-their abilities and their reactions. I don’t mind larger fleets but they take more focus to keep track of everyone and get people organized. It can get tiring as well if you have to teach people while you are FCing, but it’s sometimes necessary and I don’t mind it as long as people are also patient and understanding with me

What kind of advice would you give to someone who is an up-and-coming FC? 
Don’t get discouraged when you lose; instead try to analyze and learn from your mistakes. Start small and cheap and work your way up as you learn and gain more confidence. Study other FC’s by flying in their fleets, scan forums for interesting things from other good FC’s/PVPers like Lord Maldoror (Rooks & Kings FC), and don’t be afraid to take risks every now-and-again. Fly solo for a while; it’s the best way to learn PVP and gain knowledge about things you may overlook while FCing (scanning, etc.) without solo experience.


Ship to fly: Hurricane/Harbinger or Panther; depends
FW System: Kurniainen
EvE Celebrity: Shalee Lianne. Chribba’s cool too xD
EvE Related Website: anything other than fucking fukung
Null Sec Alliance: I love to shoot them all, PL especially
Wartarget To Shoot: there’s a few I get a kick out of killing but nobody gives me a kick more than Sasawong because of how much he hates me for turning sides . No hard feelings, Sasa ❤
Corpse: Shalee Lianne’s, so I can make sure people like Torus Nunn don’t get it ^^
EvE Online Forum: Warfare & Tactics
Space Station: Yrmori IV – Moon 17 – Core Complexion Inc. Factory
Song To Fly To:
Way To Make ISK: from other people; ransoms are king
Ammo: Crystals, ‘cuz they’re so easy to reload and carry
Pirate Corp: BANE right now ‘cuz they be letting me kill their Widows xD

Interview: First General, Amarr FC

Posted in Interview on September 2, 2011 by shaleelianne

How long have you been playing EvE?
From the beginning.

What attracted you to the game?
Always been a sci-fi fan – spaceships of course.

What other aspects of the game have you tried other than militia?
Pretty much everything!

What do you think of Captain’s Quarters?
I think CCP often has great artistic and creative ideas – CQ is one of those ideas. But in their youth like enthusiasm they forget practicality and applicability for their customers. CQ is a very good example for that, since for example, i would turn CQ on if i was only running one client, but since i never run less than 3 clients my rather powerful PC can’t handle multiple CQ’s.

What are some of your most memorable experiences in FW? 
There are a few, ranging from small gang fights which go perfectly because every pilot in the gang is at his A-Game to times when the pieces of a plan to kill super capitals fall together in perfect harmony. (referring to the three session change super capitals we successfully got killed a while ago).

Do you participate in plexing and system capturing? Do you think it is a worthwhile endeavor? 
I only wish occupancy had some kind of effect on the side that holds it. As in free repairs, cheaper LP store, negative effect on enemy ships, positive effect on friendly ships…there are a few and would expand the tactical options of fights and possibility of fights much further.

What makes FW awesome? 
The fact that it’s no full-time worrisome job like 0.0. You can undock and have fun, as simple as that.

What do you wish CCP would change about FW? 
There are so many great suggestions that have already been made through the various threads on the forums, the prioritization list – for my part I’d simply love to see the use of combat super capitals in FW zones made impossible. It would make for much more ballsy and complex capital fights than what we currently have – as opposed to the only goal being to get as many enemy capitals on the field as possible and then just ring the “hot-drop-o’clock” bell.

What do you think about the use of alt spies, neutral alts for bonuses, and outside cap support? 
I’ll take the liberty of adopting Ammon Dei’s view on this whom you’ve recently interviewed as well. He says “alt spies make you weak”. I entirely agree with this opinion although I’ll add to it that it sometimes becomes necessary to have them because of super capital usage. As I’ve stated before, I’d love to see the militia’s have to be content with their own capital power. As far as neutral alts for bonuses go, everybody does it and i don’t think there’s a way around it.

Who do you admire in Amarr FW? 
Shalee of course. *chuckles*. She always brings Abaddon’s for my fleets! *grins some more*

Which of your opponents do you most admire? 
I really don’t have a crush on anyone, sorry.

What do you think of mixed fleets? (Minmatar/Amarr, etc) 
Been there, done that in Caldari, a lot as a matter of fact. It took me a while to become an established Caldari militia FC, but once i had earned the respect from the more senior Gallente FC’s, we always teamed up to take on entities that we would have not been able to take on by ourselves. I am, of course, very willing to do the same with minmatar militia should the need for it arise.

What do you think your strengths and weaknesses are as a pilot? 
My strength and my weakness are one and the same – I am a perfectionist. I expect everything to always work perfectly and get irritated when it doesn’t. This usually irritates people – thanks to everyone who puts up with me despite my being grumpy when things don’t go according to plan *winks*

What types of gangs do you most like to fly in?
The gang that is perfect for a given job.

What advice would you give to someone joining Amarr militia? 
Join Minmatar militia instead, we need more people to shoot!

Briefly tell of your experiences in each faction and why you now fly with Amarr over the others. 
I started FC’ing for caldari militia when I-BS had outlived its best days and the CDI had broken into shambles. It was a mess to say the least and it took a lot of effort and good people to get up to par with the Gallente militia at that time who outnumbered us, outgunned us and had fatter wallets than we had – the resurrection happened under the banner of Wolfsbrigade.

The Empress’ dashing smile naturally convinced me to sign our corporation up to fight for the Empire. *laughs*. In all seriousness, Amarr was the obvious choice, having been in Caldari it would be easy to adapt standing wise and we didn’t really want to go back, plus the minmatar seemed to give good fights to the Amarr on a regular basis – it would also allow us if the need be to go into Black Rise and fight Gallente Militia.

How long have you been an FC? 
I reached my pinnacle in hours FC’ed/Day somewhere at the end of 2010. I had already FC’ed quite a bit before, but at the end of 2010 when Caldari Militia rose again from its ashes i must have FC’ed somwhere around 10 hours a day on average. Unfortunately I’m to busy at work at the moment to get back to that.

What do you consider the most difficult part of FCing? 
I hate to boss people around in a game, it is however quite necessary for the job.

What is the worst thing you’ve done as an FC?
Died before the rest of my fleet did – i hate to die before my pilots do.

What types of gangs do you most enjoy FCing? 
I’ll enjoy FC’ing any gang that has pilots that are 200% committed to both me and the objective we’re pursuing.

What kind of advice would you give to someone who is an up-and-coming FC? 
Fly in an experienced and good FC’s gang. Memorize what he does, understand what he does. Then go out there and emulate him 23 hours a day for a couple of weeks. Doesn’t even matter if he’s an upcoming FC or a complete greenhorn, if he acts, projects and speaks confidence he’ll succeed in the long run. He’ll make mistakes and he’ll lose ships in the short run but that’s all natural and necessary on the way to greatness. The crucial part of it is to understand mistakes, to internalize them, come up with a solution in order to not have them happen again and voilà. You’ll be a great FC in no time, just do it.


Ship to fly: Abaddon.
Wartarget To Shoot: my Mega Pulse II’s are justice – all war targets are equal under their fire.
Corpse: not into necrophilia.
Space Station: None really.
Song To Fly To: depends on my mood.
Way To Make ISK: Minmatar Slave labor of course. *laughs*
Ammo: Conflagration L.
Pirate Corp: RnK / Tuskers / Ninja Unicorns because they always fight and have the balls to lose.
Drone: Einherji.

Thank you for the interview. Any parting thoughts? 
Thank you for interviewing me. Let’s hope the Minmatar keep their thrashers docked and will come for a great many more proper fights.

-AAA- Visits Kourmonen

Posted in Uncategorized on September 1, 2011 by shaleelianne


The month of September started off with a bang as a late night battleship fleet escalated into several cap kills and a four billion loss for the Minmatar militia.

The skirmish started on the Huola gate in Kourmonen as a combined Minmatar and Gallente fleet engaged the Amarr.

Cynos were lit, bringing in a trio of carriers; Predator Elite’s archon, followed by Daemonde Ardishapur and Almity’s dreadnaughts.

Aldrith Shutaq and then Esna Pitoojee soon joined the fight in archons.

The Minmatar were quickly neuting out Amarrian carriers until Against All Authorities were cynoed in, hotdropping more than thirteen super caps.

Hans Jagerblitzen’s Nidhoggur, Bahamut420’s Archon, and Predator Elite’s Archon was destroyed along with more than half of the Minmatar fleet.

The kill reports can be found here(Amarr) and here(Minmatar).

Interview: Ammon Dei, Gallente FC

Posted in Interview on September 1, 2011 by shaleelianne

How long have you been playing EvE? 
Playing since Early 2008, Ammon Dei was not my original character in game.

What attracted you to the game? 
It was the sand box, for years I played a small game called Shadow Bane. PvP is in my blood, and the risk vs reward is something that makes me keep coming back for more.

What other aspects of the game have you tried other than militia?
I have tried every thing but industrial. Tried, 0.0 life, pirate, Merc, and yes even some missioning. But only in order to support my pvp habit.

What is your most memorable experience in FW? 
There has been so many it is hard to say. I remember getting Hot dropped by 70 stealth bombers and recons in this fight.  Then listening to Tekitha from SOTF, telling a Raiden. Representative to pack sand in not so nice terms. “edited out the profanity for this post.”

I remember our first couple days after moving to Egghelende. And the complete destruction of any and all fleets the Amarr threw at us. So much so that since that time they have afforded us only one other large fight. That happened last night and that I missed out on it. But that DQ blizzard sure was good.

Why do you fly with Gallente over the other militias?
The NON-RP answer is, I fly with my friends. The RP answer is because the Gallente Federation allows me the freedom that the other factions do not.

Have you been in other FW Gallente corps? 
Yes, I have flown with our EU allies from SOTF “Shadows of the Federation” QCATS and SOTF were both part of the “Villore Accords” agreement, and a leader in the Gallente MDP prior to SOTF leaving to explore options outside of Faction Warfare.

Do you participate in plexing and system capturing? Do you think it is a worthwhile endeavor? 
I participate as I can find time for it. The biggest reason I do it is for the opportunity for a good fight. The plexing mechanic has no reward for doing them besides the bragging rights or the small RP community. Were the reward to change and make it worth while I would definitely consider doing more of it.

What do you think about the use of alt spies, neutral alts for bonuses, and outside cap support? 
Honestly, I am not much for having spies. It makes you soft and you tend to rely on them too much. Since you do not always have them a good pilot/FC can handle the battle with out the spies. Since we are an NBSI Corp, neutrals and alts are just more targets. As for using neutrals for bonuses if it gives us an advantage in PVP and they are online we will use them.

Who do you admire in Gallente FW? 
There are several for different reasons, and I am sure I will miss some of them. So lets just leave it as I admire my fellow QCATS for helping me make this game fun. The Gallente plexing crew for their hard work keeping the dream of plexing alive. And my friends in Gallente Militia that continue to put up with me on coms.

Which of your opponents do you most admire?
GavinGoodrich comes to mind. As well as newcomer Predator Elite and the other Amarr FC’s that I do not know the names of yet. Only so far as even outnumbered and knowing they are going to get the hammer dropped on them. They still bring the fight. I enjoy the fight win or lose.

What do you think your strengths and weaknesses are as a pilot? 
I have been told that my strength is the ability to multi task. FC a fleet, be on 3 voice com channels, 5 Private chats, 6 intel channels. And still keep the information passing to the right people. I enjoy being the leader on the field. And equally enjoy letting some one else FC’s and just sitting back shooting the primary to enjoy the fight. I could be a better Solo Pilot. That comes from just doing it. But when your corp members log in and asks “where are you and what you doing can I come too?” What starts, as a solo roam rapidly becomes a 10 – 20 – 40 man fleet. And I love it every time.

Any particular killmails and/or loss mails you are especially proud or embarrassed of? 
I do not get too worked up over Kill board stats. I do worry about the pilots that fly under me and how they will replace their ship when I do something crazy/stupid and get them killed. I always try and help them compensate for their losses with loot from the field when available. Or tell them before we engage, this may turn out bad you all in for it? With out fail they know what is in store for us and go in any way. I honestly think that is why the Gallente and Minmatar factions win so many fights. Because they are not afraid to go in guns blazing outnumbered.

What do you enjoy most about FW, and how do you think FW varies from flying in o.o? 
Faction warfare is the “Counterstrike” version of Eve. You log in and with in a few min you can be in a fleet out shooting the bad guys. If you need to leave 5 min later due to real life it is ok. Dock up fly home later. Your not 10 jumps away in hostile territory and 100’s of bubble camps between you and home. No station to dock up in and you know your fleet will be long gone by the time you log back in. The 0.0 flying the countless hours of sitting next to a Titan waiting for the Jump order that may or may not come. Or the hours sitting in a Capital ship waiting for the Jump order that might come. Unless your one of the leaders or FC’s in the 0.0 Corp/alliance you are flying with, is what you have to look forward too.

Faction warfare with few exceptions most fights are under 40 vs 40 fights. Majority are 20 vs 20 or less. In 0.0 some fights are 100 + or more vs 100 + or more. The small scale stuff happens but typically is more ganks than actual small fights. Or the Blob cometh and you end up in a vat back in your home station.

How long have you been an FC? 
In Eve, been an FC since around the end of 2008. But I have lead groups in other games for far longer. All have been PVP games where the risk vs reward was there similar to Eve.

What do you consider the most difficult part of FCing? 
The hardest part for young FC’s to learn is the ability to process incoming information and paint a picture of what the other side is doing. Then react to that in order to counter it. The other part is New FC’s some times do not have the full and complete trust of the people under them. And what you think is a 20 man fleet is really a 12 man fleet with people warping off at the sign of trouble or not shooting the primary etc etc. The hardest part for me is having a fleet up and finding nothing to shoot at. Or finding an enemy fleet and due to lack of numbers / ships not being able to do any thing but wave in local while they fly by.

What types of gangs do you most enjoy FCing?
Large Fleet battles are what I excel at the bigger the better. Small scale stuff is fun for change of pace and fill up the down time while waiting for that next big fight.

What kind of advice would you give to someone who is an up-and-coming FC?
Read the above about new fc’s. Just Do it, its kind of like solo PVP. The more you do it the better you become at it. Try and let your fleet know what your plans are when you can, some times there isn’t time. Or you have spy’s to feed false info too. Scouts, the right scout will get you a good fight. The wrong scout or poor information will get you and your fleet killed. Lastly be confident about your decision’s and take charge. If you act unsure or act like you don’t know what your doing you will end up with 5 people as Back seat FC’s telling you how to run your fleet. Take charge and take advice but at the end of the day you’re the leader. LEAD


Ship to fly: Interceptor, although I rarely get to fly it.
FW System: Heydieles
Null Sec Alliance: Don’t really have one
Wartarget to shoot: Damar – so many tears
Corpse: Crimper Corpse Muhahahah
Space Station: Heyd Moon 19 Station
Song to fly to: To many coms, too many channels lol don’t have time for Music.
Way to make ISK: Faction Warfare Missions, PVP.

Thank you for doing this interview, any last thoughts?
Thanks for letting me ramble on. Keep up the good work I do read every article. It is good to know the people behind the other screen.