Archive for November, 2011
CCP announces change for Factional Warfare in patch notes, found here.
“Fixed an issue where Factional Warfare systems would run out of combat sites. ‘Outpost’ sites of all sizes will now respawn every 30 minutes in all Factional Warfare systems.”
It’s a start.
First off, I want to thank you for everything that you have done for the Faction War community. Currently you are leading one of the main FW threads on the EvE forums and have been an unofficial liaison between FW & the CSM council.
Thanks Shalee, and apologies for the delay in response – events are always unfolding and I wanted to take my time to be as fair as possible in my response with regards to recent developments.
How much of an impact do you think CSM will have on FW?
It’s too early to say. Historically, I think its evident that the CSM has had very little impact on Faction Warfare. The main thread right now contains links to the historic measures proposed and passed by the CSM regarding Faction Warfare, including proposals regarding CCP’s failure to address earlier proposals. This CSM though, is a bit different – more or less holding CCP’s feet to the fire by going straight to gaming mass-media with negative PR surrounding Incarna’s shortcomings. I sincerely doubt we would have seen Hilmar’s apology or the fabulous U-turn of company direction without this media pressure.
New found effectiveness aside, the current CSM has been quite willing to point out that FW players are in a minority, and that the current council members were not elected on such a platform. Further complicating the matter is the fact that the role of the CSM has been very difficult to define, even based on their own words. Some ran on platforms for “iterations before new features”, but when pushed, CSM members have stated that they have nothing to do with what CCP ends up deciding to work on, they only give feedback as part of the development process. Since the role of the CSM and CCP is still clearly in a state of flux, misunderstandings about their level of power are causing much distrust on the part of players who genuinely want to get involved in improving EvE.
As the winter expansion draws near, do you think there will be many changes for FW?
Sadly, no. I hold out hope that the “Team Pink Zombie Kittens” fix being programmed (the details of which have not been revealed yet) can make it into one of the second / third Crucible releases, and won’t have to wait till summer expansion. However, our best hope for getting our full “laundry list” of fixes attended to will be for CCP to be convinced to make it a defining feature of the summer expansion. The bottom line is, if CCP was actually working on more than the one small fix, we would have heard about it by now.
In your opinion, what are some of the main issues that CCP needs to deal with in regards to FW?
Only for the sake of brevity here, I’d say they are well summarized on the top of the main forum discussion thread.
How do you keep your optimism when FW has largely been abandoned by CCP over the years.
The primary reason for my optimism is my faith in the company itself, especially after seeing how they adapted to the Incarna slump. The power of the player base and CCP’s utilization of their feedback is what gives me the ongoing hope that if we stay strong, and continue to make ourselves known, the Faction Warfare community will have its day in the sun once again.
Already, we’ve seen a massive amount of backlogged features thrown together in record time. Faction Warfare still exists on that backlog, I’m absolutely sure of it, we’re just rather far down on the list. Rightfully so, CCP is tackling issues that affect EVERYONE with crucible – there are very few new features in the end that cater to only one style of game play. I’m fine with this, and imagine that both nullsec and lowsec receive appropriate mechanical overhauls with summer expansion, once this wave of art development and balancing adjustments have passed. FW deserves much more time than a couple quick fixes, and I think CCP knows this and is waiting till they have a chance to give it the attention it deserves.
Emotionally, this is tough for the militia community, who has been strained by years of silence and being ignored. I completely empathize with the sentiment that NOW is the time to fix FW, and that by leaving out FW improvements once again CCP is somehow definitively saying they don’t care about us. I really think we’ve just seen the tip of the new iceberg, and need to hold on just a little bit longer (maybe as much as 6 months) and that a true overhaul is still well within the realm of possibility.
Is there anything the average FW pilot can do to bring more attention to FW?
Absolutely! We need more substantive testimonials on the forums, not just another 10 pages of bumps on a threadnought if we’re truly going to make a difference. There isn’t a magic number of hits before CCP reacts, they are real people who need actual convincing that this is something many, many, players care deeply about.
The other vital thing existing FW pilots can do is to keep the scene active and strong – we need people to invite their friends, be willing to train new pilots in PvP, and keep the spirit of the community alive even in the absence of CCP attention to the mechanics. We’ve become a bunch of bittervets in some respect, but we have to keep reaching out to new players regardless of how long CCP takes to “fix” FW. If we don’t do the work to keep the community and feature alive, CCP isn’t going to either.
Have you considered running in the next CSM election?
I’d be lying if I said I hadn’t, but it is coming very soon and I don’t know if I have the support system in place for this round. Many of the current CSM members were more or less “Eve celebrities” prior to running, with blogs and other media in place that they could base a campaign around. I don’t pretend to have any such fame, popularity, or established media platform. Politically, I’m just an unpaid lobbyist more or less. I can tell you one thing though, to guarantee a real push on overhauling FW, I think the militias will have to unite and elect a seat to the CSM. Whether CCP itemizes FW as summit agenda item or not, having a player elected by the voting militia would be exposure that’s hard for them to ignore, and would debunk a lot of myths about how many people still remain interested. Like anything else, in the end its a numbers game – do you think we can still muster a few thousand pilots (including alt accounts) to vote for a candidate who represents Faction Warfare?
Despite the countless things that need to be fixed, what keeps you a willingly FW participant?
First and foremost, my long-standing and unbreakable friendship with my corpmates. I’ve been flying with [AUTOZ] and the three corps that merged together to form Autocannons Anonymous since the time I began playing. The challenge of overseeing the negotiations of the merger, and working together as a large group of friends to become one of the top Minmatar Militia corps (of all time) in terms of activity and kill count, has been greatly rewarding. I’ll take giving the Amarr hell with my band of brothers over being a cog in an Alliance wheel any day.
Militia pilots have a great sense of sportsmanship (most of the time), and we’ve all gotten to know our enemies and formed rivalries and grudges, which all makes for great fun. There is still challenging PvP activity in abundance to keep lots of pilots logging in and X-ing up, so until the people stop being fun I’m happy to stay right here in Faction Warfare whether CCP changes a thing or not.
Author: Nitro DSP
We are going to do a militia op on the test server Sunday and do a few fleet battles and have some random fun in free ships. The meet up will be Amamake, because CCP seeds the market there so everything is 100isk and has a lot of ships and all mods (no non-market items, navy cap boosters, or faction ammo seeded. limited faction ships). We will do battles in the area, with a few organized fleet battles, if the numbers are not equal we will move volunteers to different sides to even the odds so we can see what these new ships are like and what the new stat changes are like as well.
If you don’t have the test server it is’s easy to get; just go to the link below and follow the directions. You do not need to re-download EvE. If you follow directions properly it takes less than an hour to set up and download the test server patch on a COPY OF EVE FILES in a different folder.
Take care of the install and test it out before the Op, and make sure you use a COPY OF EVE and not the EvE files you use for the main server.
Who: All pilots participating in Miliita Faction Warfare, and their alts (No alliance friends or batphones, ect!)
What: An organized combat op using a viarity of ships
When: Sunday November 28, 2011 21:00 eve time
All Minmatar, Amarr, Caldari, and Gallente are welcome. PLEASE SPREAD THE WORD!!!!!bird!is!the!word! ! ! ! !
On the EvE forums, allowing alliances to join Faction War is currently being discussed as a way to bring more players into FW.
Some think that alliances like CVA and Electus Matari already support FW and should be officially allowed to join so they wont have to suffer security status hits.
Others say that alliances who hold space in null sec should not be allowed in because they already have more resources than your typical FW pilot.
What is your opinion on allowing alliances to join FW?
“That is a question where I initially want to say, “Depends how it would be implemented.”However, I will take a leap and say, sure, let them in. More targets is a good thing. However, I am not sure if an alliance joining FW should be allowed to maintain any null-sec sovereignty. The price of bringing your entity into FW is that you don’t get to own a null-sec empire too. That only makes sense. Having EM to shoot at without taking a sec hit sounds like a nice change, honestly.” – Ryven Krennel, Amarr
“I like the idea of alliances in FW. Not only that alliances could join, but also that alliances could be formed out of existing FW corporations would add some flavour to FW. More people, more dynamics, more fun.” – Odelya d’Hanguest, Amarr
“Personally I like the idea of alliances joining Faction Warfare; it would mean bigger fleets or at least more of them instead of enormous lengths of time without a single thing to shoot because they run at the first sign of something that will fight back that would be a pretty even fight or in their favour sometimes.
In reality my gut tells me to say no, not that I don’t want it to happen, but it would cause some major imbalances upon the FW community. Casual pvp might as well fly right out the door, stations I imagine would get camped allot more than they already do, and not to forget the value of LP going down the drain (like it did with the agents no longer having quality) also a few other things I won’t care to add. It could be fun I guess having different targets to shoot etc… having challenges and new people to team with I know having wolf’s move in has given new people to fly with, maybe it will be like that, or maybe it will be somewhat of a chaotic challenge to deal with. If they do allow alliances to go to FW I agree completely with those who state the alliances shouldn’t be able to hold sovereignty in Null, they have their own major assets and their own dwellings.
Overall I would love alliances to join, more challenges, and more people etc… as the ages of having a couple of decent BS slug fests throughout the week have disappeared mostly(Amarr and Minmatar I know has), but practically I just can’t see it working with current faction warfare style of things.” -Jimmy Nickson, Amarr
“Wouldn’t like alliances joining FW. First need to fix broken things about FW, that nearly 100% of militia agree on need fixing.. I don’t care how you spin it alliances are alliances. It’s a 0.0 thing. Militia is lowsec. If they want to fight in militia they need to suck it up and join it. If they can steamroll militia for a week in an alliance, they can suck it up and get in 1 corp and join militia, plain and simple.” -FlyingHotPocket, Amarr
“In my opinion, allowing alliances to join Factional Warfare is an excellent idea. If more people are allowed to join the fray, that means more pew pew for all of us. The biggest problem plaguing FW at the moment is inactivity. With the addition of all those pilots it would help spark more conflict in FW regions. Not only would it bring more people into the war zone, it would add an additional RP element for those alliances already vested in a particular faction, such as CVA and EM. Furthermore, if alliances are allowed in, current FW corporations can join or form alliances, giving them access to all the opportunities being in an alliance presents (CAN I HEAR YOU SAY “ALLIANCE TOURNAMENT”!!??)
The argument against this idea is discredited by the fact that the Amarrians and Minnys are already dealing with a large resource gap among pilots in the war zone area; we’ve had PL breathing down our throats for weeks now. It’s been a long time since I’ve seen an Amaar.vs.Minny cap fight that hasn’t been hot dropped by the PL blob. And with the supercap nerf coming, mom blobs won’t be as much of an issue as they were before anyway. I’ll reiterate my earlier point in saying that current FW pilots will be able to join and create alliances, giving them access to better resources.
All in all, we desperately need some changes to FW and I believe if this were to happen it would help resurrect some of the glory FW once held.” – Mazer, Minmatar
“Quick answer from me (most of my corpmates agree) – I think alliances should be allowed to join FW ! ” -Bajerle, Minmatar
“FW is and has always been a home for those who love small gang PVP. Allowing alliances to join (even if they couldn’t hold sov at the same time) would create a significant trend towards blob warfare. To get more people into FW, add real rewards for pvp. More LP for kills perhaps (and LP for VP). This would encourage participation on an individual level rather than just turning FW into a 0.0 clone.” -Galdornae, Minmatar
“I believe it would be a viable source of FW players is large-scale corporations/ alliance were to be able to take part, however, it may be advisable to only allow a certain amount through the process, or failing that, restrict the amount of resources that are allowed to be used through the alliance routes.” –Hayz Hayward, Minmatar
“Thank you for your message and the opportunity for me to give my opinion on FW.
I would say that FW offers a unique experience for Eve players. I joined in the first place as it offered PvP for casual players. You could join a gang relatively easily so it was almost a case of “pick up and play”. I didn’t need to worry about logistical problems too much getting ships to front line systems as I would if I were fighting in Null sec.
Present day, things are a little more refined e.g. there are dedicated channels for the more serious and established FW players to form organised gangs. That’s not to say there isn’t smaller Corp gangs roaming either at any one time.
PvP activity waxes and wanes over time since FW started.
I wanted to set the scene for you before commenting on your question. If alliances were to join FW it would change things of course. There would be more players for a start which will mean more PvP. Alliances tend to be richer so I suspect there would be more capital ship battles and blobs. How different would that be if you were fighting in 0.0?
I fear the unique FW experience will be lost with alliances joining which will not be in Eve’s best interests if the game aims to provide a varied and open space simulation.
I hope my comments have been useful.” – Zinto Risingsun, Minmatar
“I belong to the other group and think 0.0-sov alliances absolutely shouldn’t be able to join FW. Look at what PL did to Amarr/Minnie FW without joining. FW corps aren’t (and never will be) as organized and wealthy as nullsec allys, we have no way to counter their supercap blobs. There should be no incentive for them to occupy 2 areas of eve at once. It might be, however, a good idea when tied to another change – banning supercaps and titans from lowsec (maybe except for travel).” -Isalone, Minmatar
“That is a really tough discussion and I can see the benefits from both sides. Yes we currently have Alliances that help support the war effort for both sides both logistically and in combat. In allowing these alliances to join into Faction Warfare I think we would see a jump in activity within Faction Warfare, however I could easily see this being a jump heavily in one direction or another. With this, I believe that allowing Alliances into Faction Warfare would upset the overall balance between the sides. The militia itself is sort of AN npc alliance with the exception of the inability to claim sov. And with nullsec alliancees in Factional Warfare, would that essentially spread our war zone out across all of Eve? And another tought, what if Goons 6000 some pilots join into a side, or any other major alliance powerhouse for that matter?” -Vii Leosude, Minmatar
“+1. As long as alliances don’t hold 0.0 sov they should be able to join FW. Could be a nice step for highsec alliances to get a new game experience without renting space from 0.0 alliances who only care about the weekly payment. Also lowsec alliances, pirates alliances could join and bring new friends or enemies along. But FW and lowsec itself need more than that to get a boost.” coilex, Caldari
“Thanks for the opportunity to participate in this. Allowing alliances into FW would be… interesting. On one hand it would open up a far greater player base, which would be fun since the vast majority of fw combat is currently small gang roams which stresses individual pilot skills – something losec pilots often have in abundance over your ‘average’ 0.0 pilots used to massive fleets. However on the other hand it would open FW up to the kind of blob warfare seen in 0.0. Currently in the Gal-Cal war a blob is anything over 30 man and fleets over 75 strong are usually reserved for fights over a POS. A 0.0 fleet numbering in the hundreds would just see everyone dock up and spoil the fun for everyone. To summarise, more targets would be great however the blobs would be such a turn off that I don’t see it being worth while. Now if only fw could find a place in the alliance tournaments…” -Oppon’s Pull, Caldari
“It would be interesting, I think there would be no downside to it, as long as it is all or nothing. I do not think you should be able to have one corp in FW, and another one out. But this way, FW could participate in Alliance tourneys, and grow larger than a single Corp can.” -friedmegg1, Caldari
“I have no particular preference for allowing alliances or not, though I worry that more alliances would more capitals, and capital warfare is generally pretty non-competitive and boring.
I don’t think allowing alliances to join FW will meaningfully impact participation in FW, though. Underlying flaws in FW mechanics need to be fixed for people to actually stick around after they start participating and start running face-first into bugs that have not been fixed for two years.
FW plex timers often fail to display if the plex was started before a pilot was in system, or if they have left the plex and returned. FW players who travel to nullsec and who use a HIC take staggering faction standing loss if anyone in their fleet is inside the bubble. Players are allowed to run spies and even entire spy-corps in opposing FW, and brag about it, without sanction (and we can’t shoot them or we eat faction hits). This is just the tip of the iceberg.” -Dynast, Caldari
“Allowing Alliances into FW would be a major mistake, because both as yu said they have much more resources than FW pilots, but also because they have more experience then general FW pilots in doing large scale PVP. Atm entire FW fleets rarely even reach 50, and no chance of reaching 100 pilots och each side. Introducing lag and 500 players on each side will just destroy FW and all it is about. FW is where even a single pilot is suppose to undock and find a fight, mission or gang and join in and have fun. It should not be perfect, it should not be funded by a 500B isk assets fleet.
FW should NOT be a replacement for 0.0 alliances who can’t handle their own, and should not be a feature they can pick when they feel like it. Just the same way as we can’t form a in-game alliance in FW when corps start to work together, to make sure its kept small-scale. Null sec alliances should more than easy have their own terms and own fights in null sec, and if they don’t, its time to disband as an alliance and do smaller things, like FW.
If they do change so that you won’t get a standings hit to you own faction for repping you own corp m8s because they are -5 or worse, that will allow pirates to enter FW and will bring more of a challenge and pilots to FW as it is. (This bug is already petitionable, so its bound to happen unless some other solution is presented)
These pirates however, are not supported normally by a major capital gank fleet, and still are small-scale in that perspective.” Freddy Nightpopper, Gallente
“I would like to see FW alliances. Being able to pair up what we really sort of have now in many cases, formed corporations operating in sync in self-made channels shows the need for alliances in FW. As for resources and sovereignty owning alliances, there would need to be stipulations and limitations allowing these type of alliances in. Maybe the mechanic should be that the alliance joining the FW militia must be sovereignty free. Otherwise resources could be an unfair advantage.
I would like to see my old CVA buddies in that role though. It’s been awhile. I would go to Amarr FW if they changed. GO SPOON!” -Intaki Kauyon, Gallente
“In my opinion, alliances should be allowed in FW, provided that there is a mechanism to prevent powerblocks from disrupting the fighting style that gives FW its character:
– something to discourage stupid supercap hotdrops;
– something to prevent alliances from joining FW just for a couple of days for say… one POS bash, then leaving.
The upside would be allowing FW corps to better organize themselves.” –Rabugento, Gallente
Thank you for agreeing to this interview. Though Black Rebel’s Rifter Club isn’t a part of Faction War, I often see your pilots in our warzone and thought it’d be interesting to let our readers know more about your corporation.
To start with, tell us about the Black Rebel’s Rifter Club, [R1FTA], and what inspired you to create it?
Okay, this is actually a really difficult question to answer. Kind of like being asked to describe your pet horse to a stranger. I don’t own a horse, for the record, but to the outside world I imagine a horse is a horse. So yeah, sorry where was I?
~stares at screen for longer than is comfortable~
Okay, here goes ….
The Black Rebel Rifter Club is a corporation of pilots who share a good few common traits. We love the pewpew and most of all we enjoy frigate based combat, with the three Rifter hulls – Rifter, Jaguar and Wolf – being our three most used weapons to date. Although we do fly any and every race and type of frigate, we can also ship up when the need arises or our members fancy doing something different. Whether that be in a Drake or a Cane or a T3 cruiser or shiny Machariel, we seem to have pilots who can fly everything bar a Titan here in R1FTA but I think it says a lot about how we play the game when they’d rather roll out of base in a rusty Rifter.
We are mostly made up of lone wolf types who enjoy the sometimes sadistic act of solo roaming empty system after empty system looking for the next gfgf. Every killmail we see on the killboard usually (but not always) has some fascinating back story to go along with it. We’re also not a group of guys (and girl) who will worry too much about lossmails or killboard stats or take the game too seriously. After all, it is a game.
Our members have also built up a camaraderie and culture that festers on our private forums, which basically revolves around an odd humour based on internet memes, moustaches, BRokEN KEyBOARDS, some guy named Karma Fox who tried to kill a Tengu in high-sec in his Rifter, an in-corp book review club, a fascinating music library consisting of classical pieces right up to death metal and hip-hop and …erm, pictures of Barry White.
As for what inspired me to create the corp and where we are now …. I originally created the corp with the intention of it being a one-man show back in early 2010 as a backdrop for my planned solo exploits – If I remember correctly I’d just killed a much older toon who was in a Taranis in my Rifter and thought the killmail deserved a cooler name to it other than Republic Military School. In the first few months we eventually had about 6 or 7 members join up but I ended up leaving eve for a while and when I came back everybody had abandoned ship. So I went about my eve journey and left an alt toon in charge on a dormant trading account. It was during a frustrating period of my eve experience about six months ago when I joined -A- as they were going CTA crazy that I started thinking about Black Rebel Rifter Club again. It wasn’t much fun so I decided to restart this R1FTA project and I invited some friends along and we put out some tentative recruitment ads. From there on things sort of snowballed and here we are today with approx 90 members on board.
Where did you get the name from?
I’d just finished reading a book called Hell’s Angels by Hunter S. Thompson and I had a keen interest at the time in outlaw motorcycle gangs and that kind of swaggering lawless attitude to life. I wanted to somehow translate that to my soon-to-be formed solo corporation. Unfortunately I am bad at naming things, I can spend hours upon hours wracking my brain trying to come up with names. (God help me if I ever have a child). Then it was while roaming to a Black Rebel Motorcycle Club CD that it sort of clicked. An outlaw gang about Rifters. Yes that will do! I simply swapped the motorcycle bit with the Rifter. Do we have motorcycles in eve?
Where does [R1FTA] live and operate?
Our home system is Heild. Which is in the Molden Heath region. It is a region that is famed for its loop style setup of predominantly low-sec systems. The main hive of activity usually taking place in and around Bosena. The region goes through high and low periods of activity. The area has a lot of plexes and is sort of famed for its frig combat as well as the roaming battlecruiser gangs that stalk its spacelanes. It has been noted that Molden Heath has an isolated feel to it, when in truth it is not far at all from major trade hubs and in Teonusude it has a trade hub of its own, albeit an expensive one. Everybody should come visit, just a suggestion, bring a bunch of frigates and we’ll try to accomodate some pewpew.
We mainly roam from Molden Heath towards Heimatar and Metropolis. Although we do have members who live and operate in Gallente and Caldari space as well as a handful of null-sec dwellers. You could say we pretty much roam and operate all over the place.
How does [R1FTA] mostly fly? Large fleets? Solo roams? Do you guys fly with others outside of your corp?
Mainly we fly as lone wolf solo pilots. If we have the numbers online and a target is spotted we’ll try to muster up a gang to take it down but 90% of the time our pilots will be out doing solo work or in 3 or 4 man small gang fleets. If the situation called for it we’d fleet up with anybody. We share intel channels with some of our neighbours and we’ve teamed up previously with my old corporation Gunpoint Diplomacy. At any other time of the day we’re usually shooting at each other and filling up each others killboards.
Many of your pilots keep blogs. Which blogs are your favorites?
We do tend to have a lot of bloggers in the corp. It wouldn’t be fair of me to single out any favourites of my corp mates, but we do have a blog pack that I will link at the bottom so you can judge for yourself.
My favourite other blogs that I always look out for on my dashboard are:
Who does the artwork for the blogs?
Sassy B has done artwork for us. As has Bonni3, Kishin Hattori from The Tuskers and Rixx Javix. We also have a few budding artists in the corp who have designed pieces for various projects. We’re currently running an in-house signature competition and I’ll be revealing the finished pieces to a wider audience at some point.
Does your corp roleplay any or only write stories?
I have participated in a few roleplay channels before when I’ve had more time on my hands. A few of our members are also keen on the subject but at the same time we have some who don’t like that part of the game. I guess that sums up all of eve really with regards to roleplay.
What kind of rules and policies does [R1FTA] have?
We’re quite relaxed on rules in general and we encourage members to play the game as they see fit. Two rules that I would personally kick a member for breaking are dishonouring a pre-arranged 1v1 and breaking an agreed ransom. These two things , when I see them happen really get to me. I don’t want my corp labelled as dishonourable. We get called every other name but hopefully we’re not labelled as dishonourable.
What kind of pilots do you look for? What are the requirements for joining [R1FTA]?
We’ve got a healthy mixture of starry-eyed noobs and veterans who have seen it all. In the newer guys we recruit to the corp we look for a willingness to learn the ropes and develop their skills as a combat fighter in an atmosphere that hopefully doesn’t seem too intimidating. We’ve got members who are 3 or 4 months into their eve career yet notching up their 100th kill in Rifters.
In the older members who join we expect them to have a bit of a sense of humour and patience. And above all not to take everything too serious. I think so far we have achieved that. We also ask that they be space rich and enjoy donating copious amounts of isk to various corp projects. (this is partly true)
We don’t really have any set requirements as such. We judge each application on pilot attitude over skill. All we ask is for an api key for a background check and some kind of killmail or lossmail evaluation to prove you sort of know what you are doing and letting yourself in for. We are currently recruiting new members but this is ending very soon!
What are some of the more memorable battles [R1FTA] have been involved in?
Two fights spring to mind.
The first fight involved a visit to Old Man Star where we were chased out-of-town by some angry locals and some Tuskers I think. We were running a ragtag bunch of Rifters and other frig hulls and we ended up cooling our heels in some random backwater lowsec system. Then all hell broke loose as point was called on a Legion in a next door system by one of our guys who had wandered off to have a look around! My first thought was, huh? A Legion, are you sure!? Then it was reported a Rapier and a stealth bomber were on field. Needless to say we all rushed in without a moment’s hesitation and ended up killing them all eventually. This fight sums up what R1FTA is all about to me. We didn’t care if we lost, we just wanted to shoot at stuff, and when it is shinier, well, the better it is!
Battle report http://r1fta.griefwatch.net/?p=engagement&kill=1302
Next up. The Battle of Poinen, as it is known within the ranks of Rebel folklore. We’d been chasing some wartargets and ended up a long way from home in Poinen solar system with an odd-looking mixture of a gang. We pretty much butchered everything that was thrown at us. Great fun.
Has [R1FTA] ever been a part of militia? If not, would you ever consider having [R1FTA] join a militia? If so, which one?
We’ve never been in the militia no. Obviously we are aware of who is in the militia and where people operate and what they do. We often curse those insta-locking Thrasher gatecamps and those other doods further up the pipe. You know who you are
The possibility of joining Faction War has been mooted before on our forums and in fact we have quite good standing with the Minmatar militia. Not quite good enough to sign up today but teetering on the edge of acceptable standings. I wouldn’t rule it out at some point in the future if people shout loudly to go down that avenue.
What are some other corps that you most admire, and why?
Hmm. That’s a tough one. I must admit to being a bit of a Genos fan boi – I’m not sure why exactly but when I first started out I remember some advice I was given was to look out for lossmails of good corporations, so I looked up the battleclinic rankings and then started browsing all the good corp killboards and I liked those guys the best. Also PODLA for their fighting style and tactics whilst outnumbered.
The Tuskers for being the best pirates out there. Gunpoint Diplomacy for opening up my eyes to what being in a laid back fun corp is all about. JESUS CHRIST IT’S A LION GET IN THE CAR for being the best named corp ever, even though I think they are inactive now, I remember seeing one of their pilots in null once and thinking OHMAHGOD LOL WHUT? The Hull Miners Union who I lived out in Syndicate with for a while as part of Random-Violence alliance, these guys really introduced me to gangs and good fleets.
What are you most proud of for your corp?
The fact that it has grown into a corporation that seems to be getting some recognition from the wider eve audience even though it was a corp formed just for me, pretty much by accident.
Also the fact that we recently broke the top 25 battleclinic list for recent corp rankings. This may seem trivial to some but I was really shocked when it was pointed out to me and even though we’re not killboard stat heavy. I kind of like the ring to being up there on lists like that – amongst and above some great corporations.
What is the hardest part of being a CEO? Also, what is the most gratifying?
The hardest part is keeping up with all the roles and access privileges. I never do quite enjoy navigating that part of the corp screen and I’m sure other ceo’s can relate? I don’t enjoy that at all.
The most gratifying is seeing a community being built up from some weird ideals I once had and seeing new pilots linking their first killmails in corp chat. That feels good as a ceo.
Does your corp have a public channel? If so, what’s the name of it?
Our public channel is – The Autocannon – It can usually be a hotbed of chat and discussion and sometimes it can be quite quiet. All are welcome to visit and say hello and hang around. If they so wish.
Lastly, what is the links to your blog, kill boards, and any other thing you’d like to share.
Thanks for doing the interview! Any parting thoughts?
It was a pleasure, thanks for the invitation. Would also be keen to know if your readers would rather be attacked by 1 horse sized duck, or 50 duck sized horses?