Archive for February, 2012

Best Video Is Best

Posted in Uncategorized on February 29, 2012 by shaleelianne

Watch it now.

On the radio…

Posted in Uncategorized on February 17, 2012 by shaleelianne

I am happy to announce that Hans Jagerblitzen will be appearing live on EvE Radio tomorrow, Saturday the 18th, at 00:00 EvE time. He will be a guest of DJ Funkybacon, alongside existing CSM6 members Seleene and Two Step, who are both running for re-election. The three of them will be talking about their campaigns and about the issues. Tune in if you’re interested, and please tell your friends and share this in your channels!

Also, the next day he will be recording a podcast for “Voices from the Void” with Marc Scaurus (Tuskers blogger) alongside Kelduum of EvE University. It will be released on Monday, Feb 20.

Whether or not he has your vote, both are great opportunities for you all to get to know him and what he stands for, and to hear him in his own voice. Tell everyone you know who may be interested to tune in!

For more information on the Hans campaign, please visit the Jita Hall forums, this thread.

Interview: Jhaelee de’Auvrie, Amarrian Loyalist & CEO of The Peerage

Posted in Uncategorized on February 15, 2012 by shaleelianne

How long have you been playing EvE Online and how much of that time has been spent in Factional Warfare?

Well I have been playing EVE for only three or so years; FW has taken up the vast majority of that with Jhae. I like the FW crowd and unless things go down hill really badly, I do not see myself leaving Amarr FW any times soon.

Your employment history lists your first corporation as PIE Inc, a well-known, Amarrian loyalist roleplaying corp. How much of your game play is affected by RP?

When I heard about Faction Warfare I thought it sounded like a great way to be involved in an evolving and changing part of EVE. I went out and looked for groups that were well invested in FW and dedicated to an ideal based on the NPC Empire they were fighting for. Considering I was playing an Amarrian character, the Amarr side of things seemed like the natural direction. At that time PIE was one of the biggest names in Amarr FW, so it was there that I applied.

As of now, I would say that ‘RP’ still has a strong element in deciding what I do and why I do it. I am still in FW for the descriptive reason of supporting the Amarr Empire. To that end, I end up doing and prompting a lot of ‘plexing’ (despite it being completely thankless and costly).

Actual direct RP wise, I have been pretty inactive for a year or so. I just ended up getting sick of all the self-centered petty drama that so much of the RP community is filled with and drifted towards other things.

What do you hope to see CCP change for FW?

Wow, this could take pages. So three main issues:

1. More so than fixing the plexing mechanics, I would like to see missions completely removed. Make the FW mechanic (whether it is some modified version of plexing or something completely new) the way FW pilots earn isk from FW. It sickens me to know that 50% or more of each militia is just mission running alts and because of all of them, the market is flooded and thus we have to spend more time away from fighting and doing the FW thing to fund our selves.

2. As for plexing, as a mechanic it is showing its age. CCP has improved with time and has shown with the mechanics behind Incursions that they can pull of some pretty impressive PvE related things.

As is right now it is a boring, thankless activity that ultimately only results in a personal warm fuzzy feeling. There is a huge imbalance in the NPCs that needs to be addressed. Putting time and effort into it needs to be actually rewarded.

I would love to see some kind of action other than sitting next to a timer be involved. Maybe offensive plexes requiring killing the NPCs, maybe remote repairing as the defensive way of doing it. Possible changes to the NPC AI so mindless tricks like speed tanking no longer work. Something/anything to make it more worth investing time into.

Then system control needs to actually count towards something.

3. Finally get on with the story. This kind of conflict would and should not have gone on this long with no greater result. We all want to see some progression in the story of EVE Online, and this almost war between the factions has the potential to be really interesting. Right now it feels like a half completed idea that was shoved to the side rather than be finished.

Opinion on Alliances now in Militia, do you think it’s affected much?

I am really surprised that we did not see a glut of people join to run mission like so many (myself included) feared. For the most part this has actually been a nice little change. EM has shown their mettle by sticking to their RP basing and thrown in with the Minmatar officially (no more hiding behind GCC and gate guns). For the Amarr that is going to make thing harder. Sadly, none of the RP/forumwarrior groups that have always claimed to back the Amarr Empire have gotten off their backsides and done the same. Hats off to you EM.

What made you choose Amarr militia over the others militias?

Simplistically in the beginning because that was the race my character was from. I have stuck with them because I like the people involved. We have a pretty nice community.

What do you think are the strengths and weaknesses of the Amarr militia currently?

Considering the adversity we are often faced with (out numbered, NPC imbalance, etc.) I would have to say one of the biggest things the Amarr militia has going for it is determination on the part of many. Though constantly being up against the odds can lead to burn out and apathy.

Weakness wise, I would have to say that we are a pretty untrusting lot. That makes it really hard for new players and new faces to actually become part of things. Spies are an issue that all four of the militias deal with, so there are side channels that all the actual intel is given in. Often I see new people asking questions in the MILITIA channel be met with either silence or trolling. This is an issue I wish there was an easy fix for.

Who are some of the other pilots and corporations within the Amarr militia that you admire?

Top of that list would be RTSAvalanche. Aside from being a great guy to sit around and chat with, he is damn good at the game and has the balls to fly some pretty flashy ships. Kravasher Prime is another great guy, never really lets anything get to him. Maz3r is always one to give advice.

Over all, there are a lot of good people in the Amarr militia and a lot of players that are more skilled at the game than I am.

Tell us about your corporation, The Peerage [A.NBL]. What inspired you to create it?

Well, good old KotMC fell apart and that left a bunch of us hanging in the wind. I had decided instead of looking back, to start moving forward and thus created The Peerage. It was only after I did that I found out about I.LAW also having been created. Eran and I chatted on the subject for a bit and I decided to continue forward with A.Nbl.

As is, we are basically NRDS Amarr PvP corp. I created it to be manly focused on FW, not to just be another lowsec PvP corp. Despite growth being slow, we have a nice little place in the Amarr FW community.

How do you recruit? What are the requirements for joining [A.NBL]? Is it an RP corp?

Oddly enough, most of our recruits have come from being helpful in the MILITIA channel. We have had a few less than trustworthy applicants, but that happens to everyone. Right now we are looking for people interested in being part of Amarr FW. We can offer you a place as part of the community, assistance getting rolling, and veterans with a wealth of experience to learn from.

As for being a RP corp, that all depends on what you mean by RP corp. Do we just sit in station and use EVE as a graphic telnet MUD channel, no. We do not require our players to refer to older members by things like ‘sir’ or such. We are all just people playing a game.

Instead, we have a descriptive reason for fighting as part of the Amarr militia. We focus our efforts on the enemy militias rather than going after anyone/everything flying in lowsec.

What are you currently most proud of about your corp? Also, what are your future plans for your corp?

Really, the thing that I am personally most proud of is that it is still around. Esna has been willing to stick it out with me and now we are starting to get some recruits and things rolling.

I am hoping to see us continue to grow and expand as a corp. With greater numbers there are great options available for things the corp can achieve. Unless some changes come through that completely destroy FW, we will continue to fight for the Amarr Empire down in the warzone.

Does your corp have a public channel, killboards, or blogs that you would like us to link to?

“The Peerage Public” is a great place for people looking to find out more about us, sit around and chat, or for new FW pilots with questions.

Website wise, I have not really put together anything worthy of respect yet. Buisness organization is my strong point, not website design. In the future I may see about playing around a bit and trying to put something together, or possibly get lucky and recruit someone with some talent . . .

Aside from our record on the Amarr Killboard, we can be found on as well.

For those interested in seeing our limited little forum:

I direct any interested applicants that direction to learn a little bit about us.

Thank you for doing the interview, any parting thoughts?

I feel honored to have been sought out by you for this. I hope I did not rattle on to long on some of the questions (I know I have a tendancy to ‘soap box’).

FW System: Sosala
EvE Celebrity: Shalee Lianne (not just sucking up here)
EvE Releated Website:  Amarr Killboard
Null Sec Alliance: White Noise
Wartarget To Shoot: sasawong (just to kill) or the guys in Wings of Maak (for good fights)
Space Station: the Amarr Station Hub ones (like Iesa VI moon 6 Ministry)
Song To Fly To: I listen to a lot of Finntroll while playing EVE
Way To Make Isk: Incursions (mostly because it is a group activity)
Ammo: Gleam crystals
Pirate Corp: aside from individuals with in a few of them, none. They tend to be full of trolls and asshats who forget that we are all playing a video game to have fun.
Favorite Ship: the good old Arbitrator

Love Me, Love Me

Posted in Uncategorized on February 14, 2012 by shaleelianne

Okay, so I’ll settle for you liking me (Or Hans).  Show it by going here to the Jita Park forums and pressing like on the top post.  Do it with each of your characters.

Do it for me, do it for Hans, do it for Faction War!  Huzzah!

You can monitor how Hans Jagerblitzen is doing by clicking this link!


Dear FW Pilots

Posted in Uncategorized on February 14, 2012 by shaleelianne

Lots of love to all you guys and gals out there. ♥


The Weekend: Heavy Losses For Amarr

Posted in Uncategorized on February 13, 2012 by shaleelianne

The battlefields were blazing over the weekend as Amarr and Minmatar fought over plexes. Losses well into the billions for both sides litter the killboards. Though putting up a good fight, the Amarr lost several systems including the staging point for many Amarr fleets, Huola. Also Vard was captured by the Minmatar despite this win for a plex by the Amarr.

Details below from Mazer Rakum.
“It was a very interesting and fun fight. I had a gang out of about fifteen people in fast nano type stuff, consisting of cynabals and BC down, basically whatever people wanted to bring. I got the call from Flyinghotpocket that there was a rather large gang out in Vard sitting in the major plex and that they needed support. There was a total of four Amarr gangs out, 0000, Skunks, Amarr Retribution, and the TMFED and friends drunk gang.”

“I ordered our gang to warp to gate. As we were landing, Skunks and Hotpockets gang’s were activating the plex gate and entering. This was a great thing as we had cynabals and other squishy ships that would be expensive losses if scrammed on the warp in. I ordered my gang to align, and once most of my gang was on gate we entered soon after.”

“I was in a squishy nano oracle so I had got pushed quite far off, but was able to avoid warping out. I called on my secondary target caller, and Jackman stepped up. Being as we had four separate gangs we were pretty much just focusing down stuff that was already taking damage. After quite a long brawl, Minnmatar decided to bail. Shortly after the field was looted a neutral t2 frig gang with bcs and logi got reported as they landed on gate. Our four gangs decided to gcc the neutrals if they entered the plex to hold the field. Our gang’s superior dps was able to easily break the reps of the opposing neutral gang, and we were able to dispatch most of the neutrals with minimal losses. We were able to hold the field a second time and to capture the major plex.”

“I was surprised how four separate Amarr gangs were able to dispatch two gangs of similar size to us right after the other. I’m pretty sure everyone on our side felt that we were just leroying into the Minnmatar, and we were just hoping for a good fight. All in all it was a great time. Props to both the Minnmatar (with em support) and the neutral gang for bringing a good fight.”

(pictured provided by Flyinghotpocket)

Low Sec Fight Club Contest

Posted in Uncategorized on February 11, 2012 by shaleelianne

In an interview with CSM7 Candidates on their opinions of Low Sec at Marc Scaurus’s blog, Hans Jagerblitzen said, “I think low sec pilots have one of the simplest, purest gameplay cultures – we just want log on and blow someone up within the hour, and not have to sit around like we’re in the woods hunting deer.

Low sec is Fight Club, and the way you fix low sec is let us take our gloves off, and to stop giving us so many damn time out penalties. Shorten Global Criminal Countdown timers. Reduce the numbers of situations that initiate GCC in the first place. Taper off the presence of sentry gun fire as you get closer to 0.0. I wont deny that low sec needs a few more “carrots” in the form of increased reward to offset the risk, but really very few of us are here for the money. We’re here for the blood.”

In the spirit of promoting the ‘Fight Club’ idea, Sov Wars wants to hear about your best fights in Low Sec in 2012.

Give me your story complete with kill mails for a chance to win a tech1 Battleship.

Contest rules:

*You must post within one week of this post, just post in the comments on this article.
*The fight must have happened in Low Sec this year.
*You must be a miliita member.


The winner will be announced next weekend.

Plexing In Militia

Posted in Uncategorized on February 10, 2012 by shaleelianne

In last months patch, CCP included a small ‘fix’ for FW plexing.  In the past, it would take weeks to plex in a FW system to make it vulnerable enough to flip to the opposing side.  Most of the plexing occurred during downtime, when plexes respawned, giving the advantage to those who played after downtime.

After the patch, a certain type of plex was capable of spawning every half hour, giving pilots in all time zones an equal chance to claim systems for their faction.

I asked a few of our dedicated FW plexers their opinions on these new changes and what they think CCP can do to make plexing even better.


Corwin Broadside

How do you think the new plexing mechanics have affected factional warfare?

The new system of the plex spawning every 30mins has made the process a higher tempo ordeal. Along with this it is much more feasible mechanic for the US tz players to use, rather than waiting for the dt respawns.

Do you feel that FW pilots are more inspired to plex currently?

To be honest, in a word no. The player base in FW feel that there is no point to it as you get nothing for it, just bragging rights.

What is your motivation to plex?

Well there’s several layers to that -:

a) The degree in which the Caldari in the US TZ is so badly out numbered, out skillpointed, etc, is quite unbelievable. So pushing for a move towards plexing has given the Caldari a chance to limit the ship types the Gallente can bring to a fight. Often times the gallente would just bring 10 battlecruisers and fast tackle to chase down Caldari frigate gangs. It evens the playing field a little.
b) Plexxing is one of the best ways to get small gang pvp
c) I personally need a goal pretty much in what ever I do or I just get bored. Plexing makes the fights more tactical. Losing the battle but wining the war has meaning in plexing. Just going out and getting kills on a gate gets old quick for me. So many people only care about getting kill mails. The best engagement of just this weekend for me was being out numbered 2 to 1, losing a total of 3 ships, getting but only one kill but we held the field (and the plex) for the first time in I don’t know how long. That boost in moral was worth more that any kill mail for me.

What would you like to see changed to the plexing mechanics in the future?

Well… I’m really not sure. I have heard lots of valid points being raised by many people on the forums and who I fly with etc. But plain and simple, the general pilot wants a reward for taking a system. If that’s loyalty points or the fact that the opposition could not dock in that system if it was captured. I’m not sure which would be best. ideally I would just like the individual corps see it as a great way to work together and get cooperation good across mutli timezones (Thats a caldari dream but I won’t hold my breath).



How do you think the new plexing mechanics have affected factional warfare?

First, what CCP did was replace three types of plexes with three new plex types – Minor Outposts (dessies and below), Outposts (cruiser and below), and Major Outposts (BCs and below). The NPCs in these three plexes are significantly nerfed to the point where even Caldari NPC ECM isn’t activated in the two smaller ones. Fights in these plexes are not really influenced by NPCs at all. These plexes also do not move to a different system after being captured, they respawn 30 minutes later in the same system.

The second modification has greatly improved factional warfare for two reasons.

A) All pilots can now contribute to the Occupancy War – regardless of timezone. No longer can after-DT plexers and afk alt plexers keep normal players from helping their side win by denying them the ability to run plexes in contested systems.

B) Systems can be conquered in a reasonable amount of time if there is no opposition. Before, it would take weeks to conquer a system if there were little opposition. Now you can conquer a system in less than a day with no opposition. Players are more willing to engage in something if they can achieve an objective in a reasonable amount of time.

Both of these reasons have led to a significant increase in people willing to engage in plex warfare. Before Crucible, at most five of our guys in QCATS would engage in the Occupancy War. Now my whole corporation (and also my FW alliance) fights in plexes every day.

Do you feel that FW pilots are more inspired to plex currently?

More players are inspired to plex. And many more players are inspired to fight those who are plexing.

What is your motivation to plex?

Fights > e-peen > lol-RP. The main reason is the fights.

What would you like to see changed to the plexing mechanics in the future?

The plexing mechanic is pretty much there. We have a 90-95% solution that works. More fights. The map reflects the reality of the war. For example, every system that is occupied has a large corporation living within two jumps of it (with the exception of Nagamennan which is on the Gallente-Caldari border). This is how it should be.

CCP should now concentrate on the rewards portion of the Occupancy War.

Jhaelee de’Auvrie

How do you think the new plexing mechanics have affected factional warfare?

By new mechanics, I assume you are asking about the 30 minute respawn of a minor, medium, and major plex in each system. It has been an interesting change. Originally I was not thrilled about that being dumped in. Now I feel it has been a semi-successful thing, it is a change but not a huge improvement. Just a change.

I think the biggest positive was that it happened at all. Faction Warfare had for so long gone ignored or treated like ‘0.0 light’ by CCP (hence new players being directed there right after finishing the tutorials) that a lot of FW people had become disillusioned. Even this attempt to fix/improve things gave a small bit of hope that attention would still be paid to this aging aspect of the game.

Do you feel that FW pilots are more inspired to plex currently?

Shortly after the changes, there was a flurry of activity as it became clear that systems could be flipped in a single day. Those that did not often plex were drawn by the prospect of fights to be had. Things have slowly fallen off though.

At this point, there are still a greater number of people out plexing (on both the Amarr and Minmatar sides) than during the months leading up to the changes. It is unclear though if the slow creep of disillusionment and burn out will bleed this off entirely though.

What is your motivation to plex?

For me, I see FW as the only game mechanic way of supporting one of the four big NPC factions. So that ends up being a strong part of it. The rest is pride and the feeling of accomplishment that comes with seeing hours of work pay off.

It might sound kind of stupid to a lot of the players that I would invest so much time constantly into something that does nothing but cost ships for something like that, but everyone needs to find their own motivation and their own reasons for playing.

What would you like to see changed to the plexing mechanics in the future?

Wow, this could take up pages (which it has on the forums). Frankly I think the entire thing needs to be scrapped and rebuilt from the ground up. Remove the FW missions, work what ever the FW mechanic is into the income earning thing for a complete package, not just something tagged on.

The clearness of the Sansha effect in the systems under an Incursion is nice. Compared to the inconsistent and often delayed color spots on the star map something that easy to read would be amazing.

If this kind of plex system is kept, make it into a group activity. Once again, the Incursions are something to look at. Something that requires more than just a frigate with a micro warp drive set to orbit would be nice. Possibly a toughened NPC AI, offensive plexing requiring killing NPCs, or some other attention requiring activity. Possibly remote repairing of some sort for the defensive.

Basically there is a lot of room for improvement, but it needs to be viewed as a rebuild rather than piece-meal changes thrown in. A lot of it all depends on what CCP’s idea and vision of FW are. What the capsuleer (and thus player) involvement in this conflict between the NPC factions is going to be.

Esna Pitojee

How do you think the new plexing mechanics have affected factional warfare?

I think that the new plexing mechanics have both spurred increased amounts of plexing and system-flipping, but also devalued the efforts of individual plexers who may put many long hours in attempting to flip a system only to be forced back a concentrated, if shorter effort by a larger group.

Do you feel that FW pilots are more inspired to plex currently?

To the extent that many attempt to provoke an engagement with the militia by opening a plex in a primary militia system or sending a system into a vulnerable state, yes. However, the vast majority of FW pilots remain uninspired to plex simply for the sake of system contestion/re-securing/capturing, in large part due to the lack of significant rewards for long hours spent plexing instead of extremely lucrative missioning.

What is your motivation to plex?

My primary motivation for plexing is the capturing and securing of systems for roleplay purposes. A secondary purpose is an attempt to provoke engagements from small numbers of hostile militia and/or pirates (they keyword being small, rather than large ‘blob’ fleets). By far the last and least important reason is the securing of valuable tags from Major complexes; however, relatively few of these are needed, and majors provide a large number of them.

What would you like to see changed to the plexing mechanics in the future?

There are four major points I would like to see changed regarding FW plexes in the future (barring, of course, a major FW occupancy overhaul to move the mechanics away from plexing).

1: NPC rebalances: At current it is possible to run an Amarr complex – even a major – solo in a T1 frigate. Other races, but Minmatar in particular due to a combination of target painters and missiles, are nigh-impossible to run without a larger, more expensive ship or a fleetmate to “draw aggro”. I’m obviously biased here, but from any perspective that represents a massive disparity between competing factions who should be balanced.

2; While CCP’s addition of 3 constantly respawning plexes did help some, there is still a slight benefit for an immediate post-downtime rush due to the fact that the majority of other plexes are still repopulated after downtime, making it harder to flip a system in the later-EU and US timezones.

3: Various plex bugs need to be resolved. Since Crucible 1.1, we have been increasingly encountering a bug that causes the 3 respawning plexes to fail to respawn; moreover, it appears that this may be a bug that can be deliberately caused by those wishing to prevent the capture of a system. Other bugs include plexes failing to de-spawn after capture and systems taking a variable number of plexes to secure (I have seen systems fall under 20 to 24 plexes, and others remain contested after 28 net plexes captured).

4: Finally, a system in which rewards (monetary or LP) could be sent to FW pilots – and FW pilots only – on the completion of a PLEX, but based on the number of NPCs killed in the plex. For example, if I complete a minor complex having killed 20 NPCs worth 100 LP each, I would receive a total of 2000 LP. If I complete a major having destroyed only 14 of 20 NPCs worth 1000 LP each, I would receive 14,000 out of 20,000 possible LP, but in both cases the reward would only be delivered when the timer runs down. To prevent farming using multiple characters in a plex, an incursion-like system in which only members of a fleet with the highest damage done would receive rewards might be necessary. This in turn might also move the dynamic away from the “kite and cap” team concept and more towards a combat-ready fleet to be used in plexes.


How do you think the new plexing mechanics have affected factional warfare?

Well needed change more pvp in plexs, though now they need to fix the freaking plex glitchs.

Do you feel that FW pilots are more inspired to plex currently?

A few are more inspired.  A few.

What is your motivation to plex?

It brings good fights and money.  Plex fights are always different ships. (unless your fighting Minmatar, they are always in the same ships and keep dying like champs.)

What would you like to see changed to the plexing mechanics in the future?

The stupid plex glitch fixed.  A plex for interdictors to have some fun that isn’t a major.  Obviously meaningful reward, ie make occupancy mean something, like you can’t dock in enemy sov like null.  We are going to be the 0.0 test bed right?(which is dumb btw)

Also, make the rats on all sides actually do something.  Speed tanking is retarded IF there are rats.  Make them incursion like IE fuck your shit up if you’re in a stupid frigate alone, but not incursion like millions of rats.

Wex Manchester

How do you think the new plexing mechanics have affected factional warfare?

The new mechanic has undoubtedly made system occupancy more volatile, and it’s also taken away much of the previous bias favoring pilots who were able to log in just after Down Time. Uniform distribution of plexing opportunities has opened up that part of Eve to players from around the globe.

Do you feel that FW pilots are more inspired to plex currently?

I believe so. More plexing opportunities begets more pilots attempting them and that’s leading to more fights. Previously only those who were concerned with system occupancy did plexes. Now more pilots are in plexes looking for fights.

What is your motivation to plex?

It’s a good way to get fair fights since the plexes are gated in most cases and will only allow pilots in similar class ships to enter. Getting fair fights is great motivation.

What would you like to see changed to the plexing mechanics in the future?

I would like there to be a more tangible reward for plexing. Perhaps a reasonable amount of LP awarded, and split among all the pilots who complete the plex.

Electus Matari Joins FW

Posted in Uncategorized on February 9, 2012 by shaleelianne

Earlier this week, the well known roleplaying alliance, Electus Matari joined factional warfare.

EM, ‘known for its allegiance to the Minmatar Republic and its anti-piracy work’ claims that it’s not EM’s ‘intent to focus solely or even primarily on Militia work’.

Problems are anticipated from both EM and within the general Minmatar Militia.

EM will be cut off from Jita and some within the alliance are worried that ‘conditions in low-security will hamper industrial operations.’ Others claim Jita is ‘over-rated’ and states that ‘you can get anything you need from Rens.’

Another problem EM faces is their current standings list that includes ‘reds’ within the Minmatar Militia. Arkady Sadik says, “I am aware of three active corporations in the Minmatar Militia we have red. One of them is (was?) mostly active in Evati camping gates and rarely participated in fights against the Amarr. The second we tried to contact repeatedly to negotiate blue standings after they engaged us, but never received a response. The third flat out refused mutual blue standings, stating they’d like to keep shooting us when it suits them. For the latter two groups, it most certainly was not lack of interest from our side to find a solution.”

Petrus Blackshell of Rifterlings has stated, “There are numerous entities within the TLF which, while not straight-up pirate entities, operate under NBSI rules of engagement. We engage all targets of opportunity that are not explicitly friendly, as neutrals are very often in fact unfriendly, or working for the enemy or other entity.  I hope that -EM-‘s membership in the militia will not create a schism between those who prefer NBSI policies and those who frown upon them.”

The Amarr seem unconcerned. Rodj Blake has posted to them, “See you in space,” to which Raphael Saint says, “I have yet to actually see them.”

For more information on EM see their website here, or join their in game channel, ‘EM-public’.


Random Links & A Poll

Posted in Poll with tags , , on February 8, 2012 by shaleelianne

I’ve added a new blog from a fellow FW pilot that you all should be reading to the sidebar. (

He’s wrote a great article in support of Hans Jagerblitzen and has a very cool endorsement poster that I’m going to steal…


Some of you have asked what Imperial Outlaws have been up to out on the fringes of FW space these past few weeks. You can find out by reading the following article on EVE News24 (


More on the CSM7 elections in popular blog of Seismic Stan, Freebooted.  (


And if you haven’t noticed, SovWars has a new, darker theme instead of the white one.  How do you like it?