Opinion: Thoughts on Inferno
As I’m certain you’ve all seen, a dev blog was released yesterday about Factional Warfare. If not, click here. If you haven’t read the FW thread on the EVE forums, click here. It’s a good read with a lot of valid complaints that are not going to be addressed, because -and I quote- ‘CCP does not care’. Whenever there is a change in EVE it is met with the inevitable rounds of complaints, like when they changed null sov, nerfed the drone regions, and nerfed titans. So our complaints (based on years of continuous FW participation) mean nothing. The forum outcry is well within normal parameters for a feature change.
CCP does not believe that enough people will walk away from FW to take anything the ‘losing’ side complains about seriously.
And rightfully so, because I can pretty much guarantee you that FW will have a massive surge of players in the beginning.
Why? Because I have a feeling that everyone who is currently in FW will stick an alt into the opposing militia to farm LP.
I know I am.
I already know of a lot of people who are preparing for the farming. What’s going to stop me from taking my Mini alt into the Minmatar plexes while they are plexing and soaking up the LP? Or for that matter, into Gallente plexes.
They could shoot me, of course, but after so many times they will lose faction standings and be kicked out of militia.
So yes, in the beginning, a huge surge.
After things start to taper off, we will still see some corporations and random pilots join up to experience FW- but most likely those who do join are going to join the winning side.
Why? Because there are no incentives for them to join the losing side, obviously. Get more LP and docking access to join the winning side.
The station lock out issue is a deal breaker for a lot of players. And really, I’m not going to rehash what countless players have already said on the forums (pages worth, read here), but many Amarrian corporations have stated they will leave over it. CCP hasn’t given them any incentive to stay and fight it out. It will be easier to be a pirate in low sec than to be on the losing side in FW in low sec.
Mutnin from SQUIDS pretty much sums up the whole argument: “Any game mechanic that makes it harder to operate under that mechanic but easier to leave is a flawed game mechanic. Why should I place my corp at a disadvantage to pirates that can dock in the stations I can’t?”
But again, you already know that too.
So that’s my predictions. First a surge, then a tapering off, followed by what we have now. A dying game feature. FW will still suffer, and only those who have been loyal to FW all along will continue to stick around and suffer the shitty game mechanics.
It’s not that I mind being the underdog, not at all. More people to shoot. There is something challenging about facing superior numbers nightly and living to tell the tale. It makes you fly smarter, teaches you to be a better pilot. I’m not complaining about that at all.
What I am complaining about is the mechanics.
*Neutrals get to share in the FW system upgrades, despite their standings to that militia. That is absurd. And don’t forget the main thing, they can dock there. lols.
*You can still dock in enemy highsec systems. That kind of makes no sense.
*NPC’s are not created equal. For the many years that I’ve been in FW, I’ve heard this complaint. This is the FIRST thing that should have been fixed. The absolute first. It is far easier to run plexes on the Minmatar side. And I assume the Gal/Cal have the same complaints, judging by the forums.
*The ease of bugging plexes. It happens, a lot. By the current game mechanics, there are a set number of plexes that spawn at downtime, and then 3 will spawn every 30 minutes after they are closed. Some Minis bug the spawning ones so that new plexes will not appear. If they bug a small plex (the easiest to run), then it will simply stop respawning for the remainder of the day until the next downtime. It is highly irritating to gather up enough people to try to flip a system, spend countless hours orbiting those beacons running them down to have your work foiled by one douchebag who bugs a plex, making it twice as hard to capture a system.
It feels as if CCP are rushing to put out something for FW without having everything ready for it. There are a lot of ‘in the futures’ and ‘someday we will change this or that’. They claim to be looking at Faction/Navy NPCs but ran out of time for it for Inferno. That is kind of galling, that they heap on the punishments for being on the losing side, yet also admit that their mechanics are broken- ones that make it so much harder for the losing side to pull themselves up.
Regardless of the bad mechanics, the inability to dock, and the Minmatar bugging plexes (not that everyone does, but some do), my corporation has decided to stay and see what happens. We are used to being the underdogs, always have been, even when we moved away for a break from the Minmatar and ended up with TEST living in our station. But that’s a whole other story lol.
For security’s sake, we have moved out of the FW zone but are close enough to it still to roam through it.
We will be fighting as always, we will even plex despite the lopsided, broken mechanics of it. We will adapt. We will use different tactics, but we will still be here.
ILAW will stay and I urge all of you on the losing sides to stick it out with us. I urge everyone in Amarr and Caldari to stay and fight despite it all, because when you do win, victory will taste so much sweeter because you DID win despite the overwhelming odds.
See you on the war font.