It’s A War Zone, Not A Shortcut!
I’ve been musing over a post Ashraine made the other day and have come with a suggestion on how it could work in Faction Warfare.
“I don’t feel that militia pilots should be getting sec status hits for firing on neutrals in a Combat Zone. The whole concept seems odd to me. That neutral is, knowingly or not, traipsing through an active war zone and essentially putting themselves out in the line of fire. Had I been alive during World War I, you wouldn’t have seen me trucking over the trenches just because it’s the shortest route through an area yelling “SAFETY BE DAMNED!” I would be an idiot to think I would not get shot.”
“Don’t get me wrong, I think that losing sec status is an integral part of low sec and Eve as a whole. If it were to be removed all together, it would essentially get rid of piracy – effectively killing off the fun of a portion of the playerbase. If you want to roam around and pick fights, you should have every expectation of losing your sec status.”
“My thinking is that pilots or corps actively participating in faction warfare battles, or at the minimum plexing, should have either reduced sec status hits or have it capped to just above being able to dock in high sec. Pilots that are following the rules and ideals of faction warfare shouldn’t be expected to sit there and tank the first shot fired by some bear that ambles in to your plex to wet his paws in pvp. If i’m orbiting the warp in at optimal, and you come at me bro, you should be expecting to be shot up. I shouldn’t be punished for essentially defending myself from a threat. Maybe this should only apply in plexes and near the acceleration gates for them, since that is where you are doing your duties as a militia pilot. Maybe the mechanics should stay the same on stargates and stations, where it isn’t necessarily an “active” combat area.”
I think he’s right. A war zone is a war zone. Militia pilots have signed up to defend certain space and to capture other space, that’s their job. But we get penalized for doing it when we are the first to shoot. Like the other night, a couple of corpies and I were in a plex, chilling, counting it down. We all get distracted by something or other, no one is watching D-scan, and finally someone says over comms, “Uh theres people in here…”
So there we were, less than 5k from a handful of neutrals. Am I really going to let my corpies take that fight and die because I don’t want to lose sec or am I going to stay and fight with them? We killed all the things, of course.
I would like to see militia pilots not losing sec in plexes, but also I would like to see not losing sec if we occupy the system. That could give another reason to plex and own those backwater systems in FW that no one really seems to care about.
And, I’d like to see some sort of better pay out for ratting in our war zone. Maybe it could be something like, if we own the system and shoot a rat in a belt, we get double the points for it.
Not everyone wants to be a space pirate. Argh!