Blog Banter 44 : Thoughts on Local
Personally, I like how local works now for the most part. I am a PVPer- a part of Factional Warfare, and sometimes pirate.
My corp likes to roam and hunt, and having local makes that fairly easy. I do not think it a great idea to make the roaming process even more time-consuming by having to scan every system at various points for potential targets.
The idea of having stations camped by people you don’t know are there seems like it’d be such a headache.
I just don’t like the idea of changing things really.
However, if things were to change I would prefer something like this:
1. Have an opt-out-of-local-chat button, which would mean there would be no text in local. There could be some sort of flag beside your name so that others would know you’ve opted out. It would be so much easier to opt out than to block people who annoy you. Granted there is the blink off button, but it’s not the same. People usually have local always open, regardless of blinking or not.
2. Allow pilots who cyno into systems or come into known space via worm holes be on a delayed time in local. Wormholes are mysterious, shadowy places where it makes sense not to show up in local. That’s kind of cool for wormhole space. Jumping into and out of wormhole space should be mysterious!
For known systems, we have stargates that would be recording who passes through those gates. Hence, why it kind of makes sense for that intel to be in local. However, if someone came into system via wormhole or are cyno’ed in, then that information wouldn’t be immediately available. Perhaps a five-minute delay?
Black ops would become so much more fun!
3. Down for maintenance stargates. It could be fun if randomly stargates weren’t able to broadcast their information for local for X amount of minutes per day. So that could mean if you jumped through a stargate that was ‘down’, then you’re not going to register in local. Maintenance would be infrequent, but there would always be a slight possibility of something more being out there, I think that’d make things a little more interesting!
January 19, 2013 at 4:54 pm
Agreed with the station camp situation. However, I’d rather see a mechanic built aleviating this — like where the undocking player would enter into a sort of docking bay which would give her overview and the opportunity to just not undock — than to leave local as it is today.
January 21, 2013 at 7:43 am
[…] Thoughts on Local by Shalee Lianne @ Sovereignty Wars […]
January 21, 2013 at 5:20 pm
[…] Thoughts on Local by Shalee Lianne @ Sovereignty Wars […]