Poll: Alliances in Faction War?

On the EvE forums, allowing alliances to join Faction War is currently being discussed as a way to bring more players into FW.

Some think that alliances like CVA and Electus Matari already support FW and should be officially allowed to join so they wont have to suffer security status hits.

Others say that alliances who hold space in null sec should not be allowed in because they already have more resources than your typical FW pilot.

What is your opinion on allowing alliances to join FW?


“That is a question where I initially want to say, “Depends how it would be implemented.”However, I will take a leap and say, sure, let them in. More targets is a good thing. However, I am not sure if an alliance joining FW should be allowed to maintain any null-sec sovereignty. The price of bringing your entity into FW is that you don’t get to own a null-sec empire too. That only makes sense. Having EM to shoot at without taking a sec hit sounds like a nice change, honestly.” – Ryven Krennel, Amarr


“I like the idea of alliances in FW. Not only that alliances could join, but also that alliances could be formed out of existing FW corporations would add some flavour to FW. More people, more dynamics, more fun.” – Odelya d’Hanguest, Amarr 


“Personally I like the idea of alliances joining Faction Warfare; it would mean bigger fleets or at least more of them instead of enormous lengths of time without a single thing to shoot because they run at the first sign of something that will fight back that would be a pretty even fight or in their favour sometimes.

In reality my gut tells me to say no, not that I don’t want it to happen, but it would cause some major imbalances upon the FW community. Casual pvp might as well fly right out the door, stations I imagine would get camped allot more than they already do, and not to forget the value of LP going down the drain (like it did with the agents no longer having quality) also a few other things I won’t care to add. It could be fun I guess having different targets to shoot etc… having challenges and new people to team with I know having wolf’s move in has given new people to fly with, maybe it will be like that, or maybe it will be somewhat of a chaotic challenge to deal with. If they do allow alliances to go to FW I agree completely with those who state the alliances shouldn’t be able to hold sovereignty in Null, they have their own major assets and their own dwellings.

Overall I would love alliances to join, more challenges, and more people etc… as the ages of having a couple of decent BS slug fests throughout the week have disappeared mostly(Amarr and Minmatar I know has), but practically I just can’t see it working with current faction warfare style of things.” -Jimmy Nickson, Amarr


“Wouldn’t like alliances joining FW. First need to fix broken things about FW, that nearly 100% of militia agree on need fixing.. I don’t care how you spin it alliances are alliances. It’s a 0.0 thing. Militia is lowsec. If they want to fight in militia they need to suck it up and join it. If they can steamroll militia for a week in an alliance, they can suck it up and get in 1 corp and join militia, plain and simple.” -FlyingHotPocket, Amarr


“In my opinion, allowing alliances to join Factional Warfare is an excellent idea. If more people are allowed to join the fray, that means more pew pew for all of us. The biggest problem plaguing FW at the moment is inactivity. With the addition of all those pilots it would help spark more conflict in FW regions. Not only would it bring more people into the war zone, it would add an additional RP element for those alliances already vested in a particular faction, such as CVA and EM. Furthermore, if alliances are allowed in, current FW corporations can join or form alliances, giving them access to all the opportunities being in an alliance presents (CAN I HEAR YOU SAY “ALLIANCE TOURNAMENT”!!??) 

The argument against this idea is discredited by the fact that the Amarrians and Minnys are already dealing with a large resource gap among pilots in the war zone area; we’ve had PL breathing down our throats for weeks now. It’s been a long time since I’ve seen an Amaar.vs.Minny cap fight that hasn’t been hot dropped by the PL blob. And with the supercap nerf coming, mom blobs won’t be as much of an issue as they were before anyway. I’ll reiterate my earlier point in saying that current FW pilots will be able to join and create alliances, giving them access to better resources.

All in all, we desperately need some changes to FW and I believe if this were to happen it would help resurrect some of the glory FW once held.” – Mazer, Minmatar


“Quick answer from me (most of my corpmates agree) – I think alliances should be allowed to join FW ! -Bajerle, Minmatar 


“FW is and has always been a home for those who love small gang PVP. Allowing alliances to join (even if they couldn’t hold sov at the same time) would create a significant trend towards blob warfare. To get more people into FW, add real rewards for pvp. More LP for kills perhaps (and LP for VP). This would encourage participation on an individual level rather than just turning FW into a 0.0 clone.” -Galdornae, Minmatar


“I believe it would be a viable source of FW players is large-scale corporations/ alliance were to be able to take part, however, it may be advisable to only allow a certain amount through the process, or failing that, restrict the amount of resources that are allowed to be used through the alliance routes.” –Hayz Hayward, Minmatar


“Thank you for your message and the opportunity for me to give my opinion on FW.

I would say that FW offers a unique experience for Eve players. I joined in the first place as it offered PvP for casual players. You could join a gang relatively easily so it was almost a case of “pick up and play”. I didn’t need to worry about logistical problems too much getting ships to front line systems as I would if I were fighting in Null sec.

Present day, things are a little more refined e.g. there are dedicated channels for the more serious and established FW players to form organised gangs. That’s not to say there isn’t smaller Corp gangs roaming either at any one time.

PvP activity waxes and wanes over time since FW started.

I wanted to set the scene for you before commenting on your question. If alliances were to join FW it would change things of course. There would be more players for a start which will mean more PvP. Alliances tend to be richer so I suspect there would be more capital ship battles and blobs. How different would that be if you were fighting in 0.0?

I fear the unique FW experience will be lost with alliances joining which will not be in Eve’s best interests if the game aims to provide a varied and open space simulation.

I hope my comments have been useful.” – Zinto Risingsun, Minmatar


“I belong to the other group and think 0.0-sov alliances absolutely shouldn’t be able to join FW. Look at what PL did to Amarr/Minnie FW without joining. FW corps aren’t (and never will be) as organized and wealthy as nullsec allys, we have no way to counter their supercap blobs. There should be no incentive for them to occupy 2 areas of eve at once. It might be, however, a good idea when tied to another change – banning supercaps and titans from lowsec (maybe except for travel).” -Isalone, Minmatar


“That is a really tough discussion and I can see the benefits from both sides. Yes we currently have Alliances that help support the war effort for both sides both logistically and in combat. In allowing these alliances to join into Faction Warfare I think we would see a jump in activity within Faction Warfare, however I could easily see this being a jump heavily in one direction or another. With this, I believe that allowing Alliances into Faction Warfare would upset the overall balance between the sides. The militia itself is sort of AN npc alliance with the exception of the inability to claim sov. And with nullsec alliancees in Factional Warfare, would that essentially spread our war zone out across all of Eve? And another tought, what if Goons 6000 some pilots join into a side, or any other major alliance powerhouse for that matter?” -Vii Leosude, Minmatar


“+1. As long as alliances don’t hold 0.0 sov they should be able to join FW. Could be a nice step for highsec alliances to get a new game experience without renting space from 0.0 alliances who only care about the weekly payment. Also lowsec alliances, pirates alliances could join and bring new friends or enemies along. But FW and lowsec itself need more than that to get a boost.” coilex, Caldari


“Thanks for the opportunity to participate in this. Allowing alliances into FW would be… interesting. On one hand it would open up a far greater player base, which would be fun since the vast majority of fw combat is currently small gang roams which stresses individual pilot skills – something losec pilots often have in abundance over your ‘average’ 0.0 pilots used to massive fleets. However on the other hand it would open FW up to the kind of blob warfare seen in 0.0. Currently in the Gal-Cal war a blob is anything over 30 man and fleets over 75 strong are usually reserved for fights over a POS. A 0.0 fleet numbering in the hundreds would just see everyone dock up and spoil the fun for everyone. To summarise, more targets would be great however the blobs would be such a turn off that I don’t see it being worth while. Now if only fw could find a place in the alliance tournaments…”  -Oppon’s Pull, Caldari


“It would be interesting, I think there would be no downside to it, as long as it is all or nothing. I do not think you should be able to have one corp in FW, and another one out. But this way, FW could participate in Alliance tourneys, and grow larger than a single Corp can.” -friedmegg1, Caldari


“I have no particular preference for allowing alliances or not, though I worry that more alliances would more capitals, and capital warfare is generally pretty non-competitive and boring.

I don’t think allowing alliances to join FW will meaningfully impact participation in FW, though. Underlying flaws in FW mechanics need to be fixed for people to actually stick around after they start participating and start running face-first into bugs that have not been fixed for two years.

FW plex timers often fail to display if the plex was started before a pilot was in system, or if they have left the plex and returned. FW players who travel to nullsec and who use a HIC take staggering faction standing loss if anyone in their fleet is inside the bubble. Players are allowed to run spies and even entire spy-corps in opposing FW, and brag about it, without sanction (and we can’t shoot them or we eat faction hits). This is just the tip of the iceberg.” -Dynast, Caldari


“Allowing Alliances into FW would be a major mistake, because both as yu said they have much more resources than FW pilots, but also because they have more experience then general FW pilots in doing large scale PVP. Atm entire FW fleets rarely even reach 50, and no chance of reaching 100 pilots och each side. Introducing lag and 500 players on each side will just destroy FW and all it is about. FW is where even a single pilot is suppose to undock and find a fight, mission or gang and join in and have fun. It should not be perfect, it should not be funded by a 500B isk assets fleet.

FW should NOT be a replacement for 0.0 alliances who can’t handle their own, and should not be a feature they can pick when they feel like it. Just the same way as we can’t form a in-game alliance in FW when corps start to work together, to make sure its kept small-scale. Null sec alliances should more than easy have their own terms and own fights in null sec, and if they don’t, its time to disband as an alliance and do smaller things, like FW.

If they do change so that you won’t get a standings hit to you own faction for repping you own corp m8s because they are -5 or worse, that will allow pirates to enter FW and will bring more of a challenge and pilots to FW as it is. (This bug is already petitionable, so its bound to happen unless some other solution is presented)
These pirates however, are not supported normally by a major capital gank fleet, and still are small-scale in that perspective.” Freddy Nightpopper, Gallente


“I would like to see FW alliances. Being able to pair up what we really sort of have now in many cases, formed corporations operating in sync in self-made channels shows the need for alliances in FW. As for resources and sovereignty owning alliances, there would need to be stipulations and limitations allowing these type of alliances in. Maybe the mechanic should be that the alliance joining the FW militia must be sovereignty free. Otherwise resources could be an unfair advantage.

I would like to see my old CVA buddies in that role though. It’s been awhile. I would go to Amarr FW if they changed. GO SPOON!” -Intaki Kauyon, Gallente


“In my opinion, alliances should be allowed in FW, provided that there is a mechanism to prevent powerblocks from disrupting the fighting style that gives FW its character:
– something to discourage stupid supercap hotdrops;
– something to prevent alliances from joining FW just for a couple of days for say… one POS bash, then leaving.

The upside would be allowing FW corps to better organize themselves.” –Rabugento, Gallente

2 Responses to “Poll: Alliances in Faction War?”

  1. Terrible idea. This would pretty much kill off FW finally. While perhaps a mercy killing I still hold out hope it will be saved.
    RvB – Lolz small scale PvP – indivduals
    FW – Semi organized small gang warfare – corporations
    Nullsec – Blob till you drop – alliances
    and so it should remain…

  2. Large scale alliances moving into the lowsec arena is bad for lowsec in general, rolling 50-100 man gangs in lowsec is not the right idea. Lowsec should be more about smaller fights, smaller gangs. Nothing is more scary for a young player venturing out into lowsec from highsec, to find a bored 100 man gang killing everything in sight.

    FW is broken enough as it stands, and dropping xN people into the mix would not improve it, only create larger and larger blobbier gangs, and people steamrolling over anyone not in Milita.

    Give decent LP for killing milita people, rather than just missioning.
    Make plex’s mean something, other than just a label on the system.
    Make lowsec effect highsec – ie take a lowsec system, and the neighbouring highsec system looses it Faction police (Concord still in effect) so that enemy militia can enter/fight in enemy highsec.
    Anti camp mechanics, FW stns’ sentry guns shoot enemy milita on sight

    And by fixing lowsec FW and getting more smaller gangs rolling around, you also fix Lowsec for the pirates. Everyone is happy.

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